public void CleanGraphics(Thing filth) { TM_FleckMaker.ThrowGenericFleck(FleckDefOf.MicroSparks, this.ExactPosition, this.Map, Rand.Range(.3f, .5f), .6f, .2f, .4f, Rand.Range(-400, -100), .3f, Rand.Range(0, 360), Rand.Range(0, 360)); Vector3 angle = TM_Calc.GetVector(filth.DrawPos, this.ExactPosition); TM_MoteMaker.ThrowGenericMote(TorannMagicDefOf.Mote_ThickDust, filth.DrawPos, this.Map, Rand.Range(.4f, .6f), .1f, .05f, .25f, -200, 2, (Quaternion.AngleAxis(90, Vector3.up) * angle).ToAngleFlat(), Rand.Range(0, 360)); }
protected override bool TryCastShot() { Pawn caster = base.CasterPawn; Map map = caster.Map; IntVec3 cell = currentTarget.Cell; CompAbilityUserMagic comp = caster.TryGetComp <CompAbilityUserMagic>(); pwrVal = TM_Calc.GetMagicSkillLevel(caster, comp.MagicData.MagicPowerSkill_Totems, "TM_Totems", "_pwr", true); verVal = TM_Calc.GetMagicSkillLevel(caster, comp.MagicData.MagicPowerSkill_Totems, "TM_Totems", "_ver", true); effVal = TM_Calc.GetMagicSkillLevel(caster, comp.MagicData.MagicPowerSkill_Totems, "TM_Totems", "_eff", true); IntVec3 shiftPos = TM_Calc.GetEmptyCellForNewBuilding(cell, map, 2f, true, 0, true); if (shiftPos != null && (shiftPos.IsValid && shiftPos.Standable(map))) { AbilityUser.SpawnThings tempPod = new SpawnThings(); tempPod.def = TorannMagicDefOf.TM_EarthTotem; tempPod.spawnCount = 1; try { this.totem = TM_Action.SingleSpawnLoop(caster, tempPod, shiftPos, map, 2500 + (125 * verVal), true, false, caster.Faction, false, ThingDefOf.BlocksGranite); this.totem.SetFaction(caster.Faction); Building_TMTotem_Earth totemBuilding = this.totem as Building_TMTotem_Earth; if (totemBuilding != null) { totemBuilding.pwrVal = pwrVal; totemBuilding.verVal = verVal; } for (int i = 0; i < 3; i++) { Vector3 rndPos = this.totem.DrawPos; rndPos.x += Rand.Range(-.5f, .5f); rndPos.z += Rand.Range(-.5f, .5f); TM_FleckMaker.ThrowGenericFleck(FleckDefOf.DustPuffThick, rndPos, map, Rand.Range(.6f, 1f), .1f, .05f, .05f, 0, 0, 0, Rand.Range(0, 360)); FleckMaker.ThrowSmoke(rndPos, map, Rand.Range(.8f, 1.2f)); } } catch { comp.Mana.CurLevel += comp.ActualManaCost(TorannMagicDefOf.TM_SummonTotemEarth); if (caster.IsColonist) { Log.Message("TM_Exception".Translate( caster.LabelShort, "Earth Totem" )); } } } else { if (caster.IsColonist) { Messages.Message("InvalidSummon".Translate(), MessageTypeDefOf.RejectInput); comp.Mana.GainNeed(comp.ActualManaCost(TorannMagicDefOf.TM_SummonTotemEarth)); } } return(false); }
public void DoSunfireActions() { List <int> removedIndex = new List <int>(); removedIndex.Clear(); try { for (int i = 0; i < this.sfBeams.Count; i++) { if (sfBeamsStep[i] <= 0) { removedIndex.Add(i); } else { if (sfBeamsStartTick[i] <= this.age) { sfBeamsStep[i]--; SunfireDamage(sfBeams[i].ToIntVec3()); TM_FleckMaker.ThrowGenericFleck(FleckDefOf.DustPuff, sfBeams[i], this.Map, .4f, .2f, .1f, .2f, Rand.Range(-100, 100), 2f, Rand.Range(0, 360), 0); sfBeams[i] += sfBeamsROM[i]; sfBeamsROM[i] += (sfBeamsCurve[i] * (20f - sfBeamsStep[i])); } } } for (int i = 0; i < removedIndex.Count; i++) { this.sfBeamsCurve.Remove(this.sfBeamsCurve[removedIndex[i]]); this.sfBeamsDest.Remove(sfBeamsDest[removedIndex[i]]); this.sfBeamsROM.Remove(sfBeamsROM[removedIndex[i]]); this.sfBeamsStartTick.Remove(sfBeamsStartTick[removedIndex[i]]); this.sfBeamsStep.Remove(sfBeamsStep[removedIndex[i]]); this.sfBeams.Remove(sfBeams[removedIndex[i]]); } } catch { this.ignoreAge = true; Destroy(DestroyMode.Vanish); } }
protected override bool TryCastShot() { Pawn p = this.CasterPawn; Map map = this.CasterPawn.Map; CompAbilityUserMagic comp = this.CasterPawn.GetComp <CompAbilityUserMagic>(); pawns.Clear(); plants.Clear(); GenClamor.DoClamor(p, this.UseAbilityProps.TargetAoEProperties.range, ClamorDefOf.Ability); Effecter snapeFreezeED = TorannMagicDefOf.TM_SnapFreezeED.Spawn(); snapeFreezeED.Trigger(new TargetInfo(this.currentTarget.Cell, map, false), new TargetInfo(this.currentTarget.Cell, map, false)); snapeFreezeED.Cleanup(); SoundInfo info = SoundInfo.InMap(new TargetInfo(this.currentTarget.Cell, map, false), MaintenanceType.None); info.pitchFactor = .4f; info.volumeFactor = 1.2f; TorannMagicDefOf.TM_WindLowSD.PlayOneShot(info); TargetInfo ti = new TargetInfo(this.currentTarget.Cell, map, false); TM_MoteMaker.MakeOverlay(ti, TorannMagicDefOf.TM_Mote_PsycastAreaEffect, map, Vector3.zero, 3f, 0f, .1f, .4f, 1.2f, -3f); float classBonus = 1f; if (p.story != null && p.story.traits != null && p.story.traits.HasTrait(TorannMagicDefOf.HeartOfFrost)) { classBonus = 1.5f; } if (this.currentTarget != null && p != null && comp != null) { this.arcaneDmg = comp.arcaneDmg; this.TargetsAoE.Clear(); this.FindTargets(); float energy = -125000 * this.arcaneDmg * classBonus; GenTemperature.PushHeat(this.currentTarget.Cell, p.Map, energy); for (int i = 0; i < pawns.Count; i++) { if (!pawns[i].RaceProps.IsMechanoid && pawns[i].RaceProps.body.AllPartsVulnerableToFrostbite.Count > 0) { float distanceModifier = 1f / (pawns[i].Position - currentTarget.Cell).LengthHorizontal; if (distanceModifier > 1f) { distanceModifier = 1f; } int bites = Mathf.RoundToInt(Rand.Range(1f, 5f) * classBonus); for (int j = 0; j < bites; j++) { if (Rand.Chance(TM_Calc.GetSpellSuccessChance(this.CasterPawn, pawns[i], true)) && Rand.Chance(distanceModifier)) { TM_Action.DamageEntities(pawns[i], pawns[i].def.race.body.AllPartsVulnerableToFrostbite.RandomElement(), Rand.Range(10, 20) * distanceModifier, 1f, DamageDefOf.Frostbite, p); } if (Rand.Chance(TM_Calc.GetSpellSuccessChance(this.CasterPawn, pawns[i], true)) && Rand.Chance(distanceModifier)) { HealthUtility.AdjustSeverity(pawns[i], HediffDefOf.Hypothermia, distanceModifier / 5f); } } } } for (int i = 0; i < plants.Count; i++) { float distanceModifier = 1f / (plants[i].Position - currentTarget.Cell).LengthHorizontal; if (distanceModifier > 1f) { distanceModifier = 1f; } if (plants[i].def.plant.IsTree) { if (Rand.Chance(distanceModifier / 2f)) { plants[i].MakeLeafless(Plant.LeaflessCause.Cold); } } else { if (Rand.Chance(distanceModifier)) { plants[i].MakeLeafless(Plant.LeaflessCause.Cold); } } plants[i].Notify_ColorChanged(); } List <IntVec3> cellList = GenRadial.RadialCellsAround(this.currentTarget.Cell, this.UseAbilityProps.TargetAoEProperties.range, true).ToList(); bool raining = map.weatherManager.RainRate > 0f || map.weatherManager.SnowRate > 0f; for (int i = 0; i < cellList.Count; i++) { cellList[i] = cellList[i].ClampInsideMap(map); SnowUtility.AddSnowRadial(cellList[i], map, 2.4f, Rand.Range(.08f, .13f)); TM_FleckMaker.ThrowGenericFleck(FleckDefOf.AirPuff, cellList[i].ToVector3Shifted(), map, 2.5f, .05f, .05f, Rand.Range(2f, 3f), Rand.Range(-60, 60), .5f, -70, Rand.Range(0, 360)); } List <IntVec3> windList = GenRadial.RadialCellsAround(this.currentTarget.Cell, this.UseAbilityProps.TargetAoEProperties.range + 1, true).Except(cellList).ToList(); for (int i = 0; i < windList.Count; i++) { windList[i] = windList[i].ClampInsideMap(map); Vector3 angle = TM_Calc.GetVector(windList[i], this.currentTarget.Cell); TM_FleckMaker.ThrowGenericFleck(FleckDefOf.AirPuff, windList[i].ToVector3Shifted(), map, Rand.Range(1.2f, 2f), .45f, Rand.Range(0f, .25f), .5f, -200, Rand.Range(3, 5), (Quaternion.AngleAxis(90, Vector3.up) * angle).ToAngleFlat(), Rand.Range(0, 360)); } } this.burstShotsLeft = 0; return(true); }
protected override bool TryCastShot() { bool flag = false; Pawn caster = base.CasterPawn; this.TargetsAoE.Clear(); //this.UpdateTargets(); FindTargets(); CompAbilityUserMight comp = caster.GetComp <CompAbilityUserMight>(); if (this.Ability.Def == TorannMagicDefOf.TM_StayAlert || this.Ability.Def == TorannMagicDefOf.TM_StayAlert_I || this.Ability.Def == TorannMagicDefOf.TM_StayAlert_II || this.Ability.Def == TorannMagicDefOf.TM_StayAlert_III) { pwrVal = TM_Calc.GetMightSkillLevel(caster, comp.MightData.MightPowerSkill_StayAlert, "TM_StayAlert", "_pwr", true); flagSA = true; } if (this.Ability.Def == TorannMagicDefOf.TM_MoveOut || this.Ability.Def == TorannMagicDefOf.TM_MoveOut_I || this.Ability.Def == TorannMagicDefOf.TM_MoveOut_II || this.Ability.Def == TorannMagicDefOf.TM_MoveOut_III) { pwrVal = TM_Calc.GetMightSkillLevel(caster, comp.MightData.MightPowerSkill_MoveOut, "TM_MoveOut", "_pwr", true); flagMO = true; } if (this.Ability.Def == TorannMagicDefOf.TM_HoldTheLine || this.Ability.Def == TorannMagicDefOf.TM_HoldTheLine_I || this.Ability.Def == TorannMagicDefOf.TM_HoldTheLine_II || this.Ability.Def == TorannMagicDefOf.TM_HoldTheLine_III) { pwrVal = TM_Calc.GetMightSkillLevel(caster, comp.MightData.MightPowerSkill_HoldTheLine, "TM_HoldTheLine", "_pwr", true); flagHTL = true; } Effecter OrderED = TorannMagicDefOf.TM_CommanderOrderED.Spawn(); OrderED.Trigger(new TargetInfo(caster.Position, caster.Map, false), new TargetInfo(caster.Position, caster.Map, false)); OrderED.Cleanup(); for (int i = 0; i < this.TargetsAoE.Count; i++) { Pawn newPawn = this.TargetsAoE[i].Thing as Pawn; if (newPawn.RaceProps.Humanlike && newPawn != caster) { float socialChance = (float)(caster.skills.GetSkill(SkillDefOf.Social).Level / 20f); float rChance = Mathf.Clamp(socialChance * 2f, .1f, 1f); if (!caster.IsColonist) { rChance = Mathf.Clamp(socialChance * 3f, .5f, 1f); ModOptions.SettingsRef settingsRef = new ModOptions.SettingsRef(); if (settingsRef.AIHardMode) { socialChance = 1f; } } if (Rand.Chance(rChance)) { float targetCountFactor = Mathf.Clamp(5f / (float)this.TargetsAoE.Count, .1f, 1f); if (flagSA) { if (newPawn.needs != null && newPawn.needs.rest != null) { newPawn.needs.rest.CurLevel += ((0.5f * targetCountFactor) + .05f * pwrVal); } if (newPawn.health != null && newPawn.health.hediffSet != null) { HealthUtility.AdjustSeverity(newPawn, TorannMagicDefOf.TM_StayAlertHD, (.7f * targetCountFactor) + (.1f * pwrVal)); } TM_MoteMaker.ThrowGenericMote(TorannMagicDefOf.Mote_PowerWave, newPawn.DrawPos, newPawn.Map, .8f, .2f, .1f, .1f, 0, 1f, 0, Rand.Chance(.5f) ? 0 : 180); } else if (flagMO) { if (newPawn.health != null && newPawn.health.hediffSet != null) { HealthUtility.AdjustSeverity(newPawn, TorannMagicDefOf.TM_MoveOutHD, Mathf.Clamp(.6f * targetCountFactor, .25f, .6f) + (.13f * pwrVal)); } TM_MoteMaker.ThrowGenericMote(TorannMagicDefOf.Mote_PowerWave, newPawn.DrawPos, newPawn.Map, .8f, .2f, .1f, .1f, 0, 1f, 0, Rand.Chance(.5f) ? 0 : 180); } else if (flagHTL) { if (newPawn.health != null && newPawn.health.hediffSet != null) { HealthUtility.AdjustSeverity(newPawn, TorannMagicDefOf.TM_HTLShieldHD, Mathf.Clamp(35f * targetCountFactor, 10f, 35f) + (5f * pwrVal)); HealthUtility.AdjustSeverity(newPawn, TorannMagicDefOf.TM_HoldTheLineHD, Mathf.Clamp(.7f * targetCountFactor, .3f, .7f) + (.1f * pwrVal)); Effecter HTLShieldED = TorannMagicDefOf.TM_HTL_EffecterED.Spawn(); HTLShieldED.Trigger(new TargetInfo(newPawn.Position, newPawn.Map, false), new TargetInfo(newPawn.Position, newPawn.Map, false)); OrderED.Cleanup(); } } if (newPawn.needs != null && newPawn.needs.mood != null && newPawn.needs.mood.thoughts != null) { if (Rand.Chance(1f - (.2f * socialChance))) { float moodChance = Mathf.Clamp(TM_Calc.GetRelationsFactor(caster, newPawn), .1f, .9f); if (Rand.Chance(moodChance)) { newPawn.needs.mood.thoughts.memories.TryGainMemory(TorannMagicDefOf.TM_TakingOrdersTD, null); } } } TM_FleckMaker.ThrowGenericFleck(FleckDefOf.LightningGlow, newPawn.DrawPos, newPawn.Map, .4f, .3f, .1f, .1f, 0, 0f, 0f, 0f); TM_FleckMaker.ThrowGenericFleck(FleckDefOf.LightningGlow, newPawn.DrawPos, newPawn.Map, .7f, .2f, .1f, .1f, 0, 0f, 0f, 0f); TM_FleckMaker.ThrowGenericFleck(FleckDefOf.LightningGlow, newPawn.DrawPos, newPawn.Map, 1.1f, .1f, .1f, .1f, 0, 0f, 0f, 0f); TM_FleckMaker.ThrowGenericFleck(FleckDefOf.ShotFlash, newPawn.DrawPos, newPawn.Map, .4f, .3f, .1f, .1f, 0, 0f, 0f, 0f); } else { if (newPawn.IsColonist) { MoteMaker.ThrowText(newPawn.DrawPos, newPawn.Map, "TM_IgnoredOrder".Translate(), -1); } } } } this.PostCastShot(flag, out flag); return(flag); }
protected override bool TryCastShot() { Pawn p = this.CasterPawn; Map map = this.CasterPawn.Map; CompAbilityUserMagic comp = this.CasterPawn.GetComp <CompAbilityUserMagic>(); corpses.Clear(); pawns.Clear(); plants.Clear(); GenClamor.DoClamor(p, this.UseAbilityProps.TargetAoEProperties.range, ClamorDefOf.Ability); Effecter igniteED = TorannMagicDefOf.TM_IgniteED.Spawn(); igniteED.Trigger(new TargetInfo(this.currentTarget.Cell, map, false), new TargetInfo(this.currentTarget.Cell, map, false)); igniteED.Cleanup(); SoundInfo info = SoundInfo.InMap(new TargetInfo(this.currentTarget.Cell, map, false), MaintenanceType.None); info.pitchFactor = 1.1f; info.volumeFactor = 1.8f; TorannMagicDefOf.TM_FireWooshSD.PlayOneShot(info); TargetInfo ti = new TargetInfo(this.currentTarget.Cell, map, false); TM_MoteMaker.MakeOverlay(ti, TorannMagicDefOf.TM_Mote_PsycastAreaEffect, map, Vector3.zero, .2f, 0f, .1f, .4f, .4f, 4.3f); float classBonus = 1f; if (p.story != null && p.story.traits != null && p.story.traits.HasTrait(TorannMagicDefOf.InnerFire)) { classBonus = 1.5f; } if (this.currentTarget != null && p != null && comp != null) { this.arcaneDmg = comp.arcaneDmg; this.TargetsAoE.Clear(); this.FindTargets(); float energy = 200000 * this.arcaneDmg * classBonus; GenTemperature.PushHeat(this.currentTarget.Cell, p.Map, energy); ModOptions.SettingsRef settingsRef = new ModOptions.SettingsRef(); for (int i = 0; i < pawns.Count; i++) { if (!pawns[i].RaceProps.IsMechanoid) { float distanceModifier = (classBonus) / (pawns[i].Position - currentTarget.Cell).LengthHorizontal; if (distanceModifier > 1f) { distanceModifier = 1f; } if (Rand.Chance(TM_Calc.GetSpellSuccessChance(this.CasterPawn, pawns[i], true)) && Rand.Chance(distanceModifier)) { pawns[i].TryAttachFire(Rand.Range(distanceModifier / 2f, distanceModifier)); } } } for (int i = 0; i < corpses.Count; i++) { //if (corpses[i].CanEverAttachFire()) //{ float distanceModifier = 1f / (corpses[i].Position - currentTarget.Cell).LengthHorizontal; // corpses[i].TryAttachFire(Rand.Range(distanceModifier / 2f, distanceModifier)); FireUtility.TryStartFireIn(corpses[i].Position, map, Rand.Range(distanceModifier / 2f, distanceModifier)); //} } for (int i = 0; i < plants.Count; i++) { float distanceModifier = 1f / (plants[i].Position - currentTarget.Cell).LengthHorizontal; if (distanceModifier > 1f) { distanceModifier = 1f; } if (plants[i].def.plant.IsTree) { if (Rand.Chance(distanceModifier / 2f)) { plants[i].TryAttachFire(Rand.Range(distanceModifier / 3f, distanceModifier / 2f)); FireUtility.TryStartFireIn(plants[i].Position, map, Rand.Range(distanceModifier / 3f, distanceModifier / 2f)); } } else { if (Rand.Chance(distanceModifier)) { plants[i].TryAttachFire(Rand.Range(distanceModifier / 2f, distanceModifier)); FireUtility.TryStartFireIn(plants[i].Position, map, Rand.Range(distanceModifier / 2f, distanceModifier)); } } } List <IntVec3> cellList = GenRadial.RadialCellsAround(this.currentTarget.Cell, this.UseAbilityProps.TargetAoEProperties.range, true).ToList(); bool raining = map.weatherManager.RainRate > 0f || map.weatherManager.SnowRate > 0f; for (int i = 0; i < cellList.Count; i++) { cellList[i] = cellList[i].ClampInsideMap(map); if (cellList[i].GetSnowDepth(map) > 0f) { map.snowGrid.SetDepth(cellList[i], 0f); FleckMaker.ThrowSmoke(cellList[i].ToVector3Shifted(), map, Rand.Range(.8f, 1.6f)); Thing smoke = ThingMaker.MakeThing(ThingDefOf.Gas_Smoke, null); GenSpawn.Spawn(smoke, cellList[i], map, WipeMode.Vanish); } else if (raining || cellList[i].GetTerrain(map).IsWater) { Thing smoke = ThingMaker.MakeThing(ThingDefOf.Gas_Smoke, null); GenSpawn.Spawn(smoke, cellList[i], map, WipeMode.Vanish); } TM_FleckMaker.ThrowGenericFleck(FleckDefOf.AirPuff, cellList[i].ToVector3Shifted(), map, 2.5f, .05f, .05f, Rand.Range(2f, 3f), Rand.Range(-60, 60), .5f, -70, Rand.Range(0, 360)); } } this.burstShotsLeft = 0; return(true); }
private void DoTeachingEffects(Pawn student) { int effectNum = Rand.RangeInclusive(0, 4); Color randomColor = new Color(Rand.Range(0f, 1f), Rand.Range(0f, 1f), Rand.Range(0f, 1f), Rand.Range(.7f, 1f)); Vector3 drawPos; int rangeMax = Rand.Range(8, 15); if (Rand.Chance(.5f)) { drawPos = this.pawn.DrawPos; } else { drawPos = student.DrawPos; } if (effectNum == 0) { for (int i = 0; i < rangeMax; i++) { float direction = Rand.Range(0, 360); ThingDef mote = new ThingDef(); mote = ThingDef.Named("Mote_Psi_Grayscale"); mote.graphicData.color = randomColor; TM_MoteMaker.ThrowGenericMote(mote, drawPos, this.pawn.Map, Rand.Range(.1f, .3f), 0.2f, .02f, .1f, 0, Rand.Range(8, 10), direction, direction); SoundInfo info = SoundInfo.InMap(new TargetInfo(this.pawn.Position, this.pawn.Map, false), MaintenanceType.None); info.pitchFactor = 1.5f; info.volumeFactor = .6f; TorannMagicDefOf.ItemEnchanted.PlayOneShot(info); } } else if (effectNum == 1) { for (int i = 0; i < rangeMax / 2; i++) { float direction = Rand.Range(-20, 20); Vector3 rndPos = drawPos; rndPos.x += Rand.Range(-1f, 1f); rndPos.z += Rand.Range(-1f, 1f); FleckDef mote = FleckDefOf.MicroSparks; TM_FleckMaker.ThrowGenericFleck(mote, rndPos, this.pawn.Map, Rand.Range(.6f, .9f), 0.4f, .1f, .8f, 0, Rand.Range(1, 1.5f), direction, direction); SoundInfo info = SoundInfo.InMap(new TargetInfo(this.pawn.Position, this.pawn.Map, false), MaintenanceType.None); info.pitchFactor = .75f; info.volumeFactor = 1.2f; TorannMagicDefOf.TM_AirWoosh.PlayOneShot(info); } } else if (effectNum == 2) { for (int i = 0; i < rangeMax; i++) { float direction = Rand.Range(10, 20); Vector3 rndPos = drawPos; rndPos.x += Rand.Range(-2f, 2f); rndPos.z += Rand.Range(-2f, 2f); ThingDef mote = ThingDefOf.Gas_Smoke; TM_MoteMaker.ThrowGenericMote(mote, rndPos, this.pawn.Map, Rand.Range(1f, 1.4f), 0.7f, .2f, .9f, Rand.Range(0, 200), Rand.Range(.3f, .6f), direction, direction); SoundInfo info = SoundInfo.InMap(new TargetInfo(this.pawn.Position, this.pawn.Map, false), MaintenanceType.None); info.pitchFactor = 1.4f; info.volumeFactor = .5f; SoundDefOf.Artillery_ShellLoaded.PlayOneShot(info); } } else if (effectNum == 3) { for (int i = 0; i < rangeMax; i++) { float direction = Rand.Range(0, 360); Vector3 rndPos = drawPos; rndPos.x += Rand.Range(-.3f, .3f); rndPos.z += Rand.Range(-.3f, .3f); ThingDef mote = ThingDef.Named("Mote_Shadow"); TM_MoteMaker.ThrowGenericMote(mote, rndPos, this.pawn.Map, Rand.Range(1f, 1.4f), 0.4f, Rand.Range(.1f, .4f), Rand.Range(.2f, .6f), Rand.Range(-100, 100), Rand.Range(1.2f, 2f), direction, direction); SoundInfo info = SoundInfo.InMap(new TargetInfo(this.pawn.Position, this.pawn.Map, false), MaintenanceType.None); info.pitchFactor = .8f; info.volumeFactor = 1.2f; TorannMagicDefOf.TM_Vibration.PlayOneShot(info); } } else if (effectNum == 4) { for (int i = 0; i < rangeMax; i++) { float direction = Rand.Range(-20, 20); Vector3 rndPos = drawPos; rndPos.x += Rand.Range(-1f, 1f); rndPos.z += Rand.Range(-1f, 1f); ThingDef mote = ThingDef.Named("Mote_Twinkle"); TM_MoteMaker.ThrowGenericMote(mote, rndPos, this.pawn.Map, Rand.Range(.2f, .7f), Rand.Range(.2f, .6f), Rand.Range(0f, .8f), Rand.Range(.5f, .8f), Rand.Range(-50, 50), Rand.Range(.5f, 1f), direction, direction); SoundInfo info = SoundInfo.InMap(new TargetInfo(this.pawn.Position, this.pawn.Map, false), MaintenanceType.None); info.pitchFactor = 1.2f; info.volumeFactor = .6f; TorannMagicDefOf.TM_Gong.PlayOneShot(info); } } }