Esempio n. 1
0
        public void Resize(IntPtr hwnd, int screenWidth, int screenHeight)
        {
            screenheight_ = screenHeight;
            screenwidth_  = screenWidth;
            SaveHeight    = screenHeight;
            SaveWidth     = screenWidth;
            _hwnd         = hwnd;

            _Input.ScreenHeight = screenHeight;
            _Input.ScreenWidth  = screenWidth;

            _Direct3D?.Shutdown();
            _Direct3D = new D3DX();
            if (!_Direct3D.Initialize(screenWidth, screenHeight, VSYNC_ENABLED, hwnd, FULL_SCREEN, SCREEN_DEPTH, SCREEN_NEAR))
            {
                MessageBox.Show("Could not initialize DirectX 11.", "Error", MessageBoxButtons.OK);
            }

            _ColorShader?.Shutdown();
            _ColorShader = new ColorShader();
            if (!_ColorShader.Initialize(_Direct3D.Device))
            {
                MessageBox.Show("Could not initialize the color shader object.", "Error", MessageBoxButtons.OK);
            }

            _MonoShader?.Shutdown();
            _MonoShader = new MonocolorShader();
            if (!_MonoShader.Initialize(_Direct3D.Device))
            {
                MessageBox.Show("Could not initialize the monocolor shader object.", "Error", MessageBoxButtons.OK);
            }

            graph.terrain.ChangeDevice(_Direct3D);
            #region Axis

            graph.AxleX.ChangeDevice(_Direct3D.Device);
            graph.AxleY.ChangeDevice(_Direct3D.Device);
            graph.AxleZ.ChangeDevice(_Direct3D.Device);
            _AxisMini.ChangeDevice(_Direct3D.Device);
            #endregion

            #region Text
            CpuUsage_.ChangeDevice(_Direct3D.Device);
            FramesPerSecond_.ChangeDevice(_Direct3D.Device);
            IntersectionDebug_.ChangeDevice(_Direct3D.Device);
            SensivityZ_.ChangeDevice(_Direct3D.Device);
            GridDensity_.ChangeDevice(_Direct3D.Device);
            #endregion

            _DebugLine.ChangeDevice(_Direct3D.Device);

            foreach (var button in ButtonList)
            {
                button.ChangeDevice(_Direct3D.Device);
            }
        }
Esempio n. 2
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        private bool RenderSceneToFile()
        {
            var direct3D = new D3DX();

            if (!direct3D.Initialize(SaveWidth, SaveHeight, VSYNC_ENABLED, _hwnd, FULL_SCREEN, SCREEN_DEPTH, SCREEN_NEAR))
            {
                MessageBox.Show("Could not initialize DirectX 11.", "Error", MessageBoxButtons.OK);
                return(false);
            }

            var colorShader = new ColorShader();

            if (!colorShader.Initialize(direct3D.Device))
            {
                MessageBox.Show("Could not initialize the color shader object.", "Error", MessageBoxButtons.OK);
                return(false);
            }

            var monocolorShader = new MonocolorShader();

            if (!monocolorShader.Initialize(direct3D.Device))
            {
                MessageBox.Show("Could not initialize the monocolor shader object.", "Error", MessageBoxButtons.OK);
                return(false);
            }

            var graph = new Graph(in this.graph, direct3D.Device);


            direct3D.SetBackBufferRenderTarget();
            direct3D.BeginScene(BackgroundColour);
            #region Render
            _Camera.Render();

            var worldMatrix      = direct3D.WorldMatrix;
            var viewMatrix       = _Camera._viewMatrix;
            var projectionMatrix = direct3D.ProjectionMatrix;

            var rotation = _Camera.Rotation;

            direct3D.TurnOnAlphaBlending();

            if (!graph.Render(direct3D, colorShader, monocolorShader, worldMatrix, viewMatrix, projectionMatrix, rotation))
            {
                return(false);
            }
            #endregion
            SaveToFile(direct3D, direct3D.BackBuffer, SharpDX.WIC.PixelFormat.Format32bppRGB);

            graph.Dispose();
            colorShader.Shutdown();
            monocolorShader.Shutdown();
            direct3D.Shutdown();
            return(true);
        }
Esempio n. 3
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        public bool Render(DeviceContext deviceContext, MonocolorShader shader, Matrix worldMatrix, Matrix viewMatrix, Matrix projectionMatrix)
        {
            bool result = true;

            if (draw)
            {
                RenderBuffers(deviceContext);
                result = shader.Render(deviceContext, VerticesCount, worldMatrix, viewMatrix, projectionMatrix, Color);
            }

            return(result);
        }
Esempio n. 4
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        public bool Render(DeviceContext deviceContext, MonocolorShader shader, Matrix worldMatrix, Matrix baseViewMatrix, Matrix orthoMatrix)
        {
            bool result = true;

            result &= _Line[0].Render(deviceContext, shader, worldMatrix, baseViewMatrix, orthoMatrix);
            result &= _Line[1].Render(deviceContext, shader, worldMatrix, baseViewMatrix, orthoMatrix);
            result &= _Line[2].Render(deviceContext, shader, worldMatrix, baseViewMatrix, orthoMatrix);

            result &= _Triangle[0].Render(deviceContext, shader, worldMatrix, baseViewMatrix, orthoMatrix);
            result &= _Triangle[1].Render(deviceContext, shader, worldMatrix, baseViewMatrix, orthoMatrix);
            result &= _Triangle[2].Render(deviceContext, shader, worldMatrix, baseViewMatrix, orthoMatrix);
            return(result);
        }
Esempio n. 5
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        public bool Render(D3DX direct, MonocolorShader shader, Matrix worldMatrix, Matrix baseViewMatrix, Matrix orthoMatrix)
        {
            if (!draw)
            {
                return(true);
            }
            bool result;

            result = _Rectangle.Render(direct, shader, worldMatrix, baseViewMatrix, orthoMatrix);

            result &= Label.Render(direct, worldMatrix, baseViewMatrix, orthoMatrix);

            return(result);
        }
Esempio n. 6
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        public bool Initialize(IntPtr hwnd, int screenWidth, int screenHeight, string path)
        {
            float cameraX, cameraY, cameraZ, rotX, rotY, rotZ;

            screenheight_ = screenHeight;
            screenwidth_  = screenWidth;
            SaveHeight    = screenHeight;
            SaveWidth     = screenWidth;
            _hwnd         = hwnd;
            _Input        = new Input();
            if (!_Input.Initialize(screenWidth, screenHeight))
            {
                MessageBox.Show("Could not initialize the input object.", "Error", MessageBoxButtons.OK);
                return(false);
            }

            _Direct3D = new D3DX();
            if (!_Direct3D.Initialize(screenWidth, screenHeight, VSYNC_ENABLED, hwnd, FULL_SCREEN, SCREEN_DEPTH, SCREEN_NEAR))
            {
                MessageBox.Show("Could not initialize DirectX 11.", "Error", MessageBoxButtons.OK);
                return(false);
            }

            _ColorShader = new ColorShader();
            if (!_ColorShader.Initialize(_Direct3D.Device))
            {
                MessageBox.Show("Could not initialize the color shader object.", "Error", MessageBoxButtons.OK);
                return(false);
            }

            _MonoShader = new MonocolorShader();
            if (!_MonoShader.Initialize(_Direct3D.Device))
            {
                MessageBox.Show("Could not initialize the monocolor shader object.", "Error", MessageBoxButtons.OK);
                return(false);
            }

            graph = new Graph();
            if (!graph.Initialize(_Direct3D, _DataHeader, _Data, path))
            {
                MessageBox.Show("Could not initialize the graph object.", "Error", MessageBoxButtons.OK);
                return(false);
            }

            _AxisMini = new AxisRosette();
            if (!_AxisMini.Initialize(_Direct3D, 30.0f))
            {
                MessageBox.Show("Could not initialize the axis object.", "Error", MessageBoxButtons.OK);
                return(false);
            }
            #region Camera
            _Camera = new Camera
            {
                Position = new Vector3(0.0f, 0.0f, -1.0f)
            };
            _Camera.Render();
            _baseViewMatrix = _Camera._viewMatrix;

            cameraX = 0;
            cameraY = 0;
            cameraZ = 0;

            rotX = 0.0f;
            rotY = 0.0f;
            rotZ = 0.0f;

            _Camera.Position = new Vector3(cameraX, cameraY, cameraZ);
            _Camera.Rotation = new Vector3(rotX, rotY, rotZ);

            _Position = new Position();

            _Position.SetPosition(cameraX, cameraY, cameraZ);
            _Position.SetRotation(rotX, rotY, rotZ);
            _Position.SetOffSet(graph.terrain.Width / 2.0f, 0, graph.terrain.Height / 2.0f);
            _Position.SetRadious(graph.terrain.Width / 2.0f);
            _Position.orbit = true;
            #endregion
            _Timer = new Timer();
            if (!_Timer.Initialize())
            {
                MessageBox.Show("Could not initialize the timer object.", "Error", MessageBoxButtons.OK);
                return(false);
            }

            //// Create the fps object.
            //_Fps = new FpsClass;
            //if (!_Fps) return false;
            //_Fps.Initialize();

            //_Cpu = new CpuClass;
            //if (!_Cpu) return false;
            //_Cpu.Initialize();

            if (!InitializeText())
            {
                return(false);
            }

            _DebugLine = new VectorLine();
            if (!_DebugLine.Initialize(_Direct3D.Device))
            {
                return(false);
            }
            _DebugLine.Color = new Vector4(1.0f, 1.0f, 1.0f, 1.0f);

            if (!InitializeButtons())
            {
                return(false);
            }

            //_RenderTexture = new RenderTexture();
            //if (!_RenderTexture.Initialize(_Direct3D.Device, screenWidth, screenHeight)) return false;

            //_DebugWindow = new DebugWindowClass;
            //if (!_DebugWindow) return false;

            //result = _DebugWindow.Initialize(_Direct3D.GetDevice(), screenWidth, screenHeight, 100, 100);
            //if (!result)
            //{
            //    MessageBox.Show("Could not initialize the debug window object.", L"Error", MessageBoxButtons.OK);
            //    return false;
            //}

            //_TextureShader = new TextureShaderClass;
            //if (!_TextureShader) return false;

            //result = _TextureShader.Initialize(_Direct3D.GetDevice(), hwnd);
            //if (!result)
            //{
            //    MessageBox.Show("Could not initialize the texture shader object.", L"Error", MessageBoxButtons.OK);
            //    return false;
            //}
            return(true);
        }