Esempio n. 1
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 public static CharacterManager GetInstance(ContentManager content, GraphicsDeviceManager graphics)
 {
     if (instance == null)
     {
         instance = new CharacterManager(content, graphics);
     }
     return instance;
 }
Esempio n. 2
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 public Weapon(ContentManager cm, GraphicsDeviceManager graphics)
 {
     mCharManager = CharacterManager.GetInstance(cm, graphics);
     mTexture = null;
     mScale = new Vector2(1.0f, 0.0f);
     mStrikeTime = 0;
     mStrikePos = Vector2.Zero;
     mState = states.NORMAL;
     mOnScreenTime = 0.5f;
 }
Esempio n. 3
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 public Weapon(string textureName, ContentManager cm, GraphicsDeviceManager graphics)
 {
     mCharManager = CharacterManager.GetInstance(cm, graphics);
     mTexture = cm.Load<Texture2D>("Weapons/" + textureName);
     mScale = new Vector2(1.0f, 0.0f);
     mStrikeTime = 0;
     mStrikePos = Vector2.Zero;
     mState = states.NORMAL;
     mOnScreenTime = 0.5f;
 }
Esempio n. 4
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            graphics.PreferredBackBufferWidth = graphics.GraphicsDevice.DisplayMode.Width;
            graphics.PreferredBackBufferHeight = graphics.GraphicsDevice.DisplayMode.Height;

            //            graphics.PreferredBackBufferWidth = 800;
            //            graphics.PreferredBackBufferHeight = 600;

            //graphics.ToggleFullScreen();

            this.Window.Title = "Too Cute To Live";

            graphics.ApplyChanges();

            Class1.graph = graphics;

            mCharacterManager = CharacterManager.GetInstance(Content, graphics);

            mMenu = new Menu(this);
            mScoring = new Scoring();
            mIntro = new Intro();

            mItemManager = new ItemManager(Content);

            mCam = new Camera(graphics.GraphicsDevice.Viewport);

            hud = new HUD();
            wM = new WeaponManager(Content, graphics);

            /* Number of seconds the level will run */
            timer = 60.0f;

            temp = rand.Next(0, 10);

            base.Initialize();
        }