Esempio n. 1
0
        /// <summary>
        /// Creates a neural net
        /// </summary>
        /// <param name='inLayerNeuronCount'> In layer neuron count. </param>
        /// <param name='hiddenLayerNeuronCounts'> Array containing the hidden layers neuron count. </param>
        /// <param name='outLayerNeuronCount'> Out layer neuron count.</param>
        /// <exception cref='Exception'> Throws an exception if the hidden layers are 0. </exception>
        public NeuralNet(int inLayerNeuronCount, int[] hiddenLayerNeuronCounts, int outLayerNeuronCount)
        {
            if (hiddenLayerNeuronCounts.Length == 0)
            {
                throw new Exception("The neural net must have at least one hidden layer");
            }

            inLayer      = new NeuronLayer(inLayerNeuronCount);
            hiddenLayers = new NeuronLayer[hiddenLayerNeuronCounts.Length];
            outLayer     = new NeuronLayer(outLayerNeuronCount);
            UnityEngine.Debug.Log(hiddenLayerNeuronCounts.Length);
            for (int i = 0; i < hiddenLayerNeuronCounts.Length; i++)
            {
                hiddenLayers [i] = new NeuronLayer(hiddenLayerNeuronCounts [i]);
            }

            inLayer.ConnectAxonsWith(hiddenLayers [0]);

            for (int i = 0; i < hiddenLayers.Length - 1; i++)
            {
                hiddenLayers [i].ConnectAxonsWith(hiddenLayers [i + 1]);
            }


            hiddenLayers [hiddenLayers.Length - 1].ConnectAxonsWith(outLayer);
        }
Esempio n. 2
0
        /// <summary>
        /// Connects all the axons of the layers with another layer.
        /// </summary>
        /// <param name='pNextLayer'>
        /// Layer To Connect.
        /// </param>
        public void ConnectAxonsWith(NeuronLayer pNextLayer)
        {
            nextLayer = pNextLayer;
            nextLayer.previousLayer = this;

            for (int i = 0; i < neurons.Count; i++)
            {
                for (int j = 0; j < nextLayer.neurons.Count; j++)
                {
                    neurons [i].ConnectAxonWith(nextLayer.neurons [j]);
                }
            }
        }