//////////////////////////////////////////////////////////////////////////// #endregion #region //// Construstors ////// //////////////////////////////////////////////////////////////////////////// public TabControl(Manager manager) : base(manager) { GamePadActions = new TabControlGamePadActions(); Manager.Input.GamePadDown += new GamePadEventHandler(Input_GamePadDown); this.CanFocus = false; }
/// <summary> /// Creates a new TabControl. /// </summary> /// <param name="manager">GUI manager for the control.</param> public TabControl(Manager manager) : base(manager) { GamePadActions = new TabControlGamePadActions(); Manager.Input.GamePadDown += new GamePadEventHandler(Input_GamePadDown); this.CanFocus = false; }
//////////////////////////////////////////////////////////////////////////// public TabControl(Manager manager, Boolean immediateInit) : base(manager) { GamePadActions = new TabControlGamePadActions(); Manager.Input.GamePadDown += new GamePadEventHandler(Input_GamePadDown); this.CanFocus = false; if (immediateInit) Init(); }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// public TabControl(Manager manager, int tabPagesToAdd, Boolean immediateInit) : base(manager) { GamePadActions = new TabControlGamePadActions(); Manager.Input.GamePadDown += new GamePadEventHandler(Input_GamePadDown); this.CanFocus = false; //Add specified number of Tab Pages for(int i = 0; i <= tabPagesToAdd; i++) { AddPage(); } if (immediateInit) Init(); }