public override void loadLevelObjects() { FlowerTentacles ft = new FlowerTentacles(32 * 11, 32 * 4); VineMoveBlock vm = new VineMoveBlock(32 * 7, 32 * 25); Game1.miscObjects.Add(vm); vm = new VineMoveBlock(32 * 13, 32 * 19); Game1.miscObjects.Add(vm); Game1.miscObjects.Add(new LaserBlock(3 * 32, 6 * 32, false)); Game1.miscObjects.Add(new LaserBlock(2 * 32, 7 * 32, true)); Game1.miscObjects.Add(new LaserBlock(2 * 32, 9 * 32, false)); Game1.miscObjects.Add(new LaserBlock(22 * 32, 6 * 32, false)); Game1.miscObjects.Add(new LaserBlock(22 * 32, 9 * 32, true)); Game1.miscObjects.Add(new LaserBlock(14 * 32, 3 * 32, false)); Game1.miscObjects.Add(new LaserBlock(11 * 32, 1 * 32, true)); Game1.miscObjects.Add(new LaserBlock(13 * 32, 1 * 32, true)); Gate gate = new Gate(23 * 32, 13 * 32); Game1.miscObjects.Add(gate); Button button = new ButtonPlayer(9 * 32, 5 * 32, gate); Game1.miscObjects.Add(button); //Game1.miscObjects.Add(new LaserBlock(32 * 12, 32 * 10,true)); //Game1.miscObjects.Add(new LaserBlock(32 * 13, 32 * 10,false)); //Game1.miscObjects.Add(new LaserBlock(32 * 14, 32 * 10,true)); //next level levelTiles.Add(new LevelTile(24 * 32, 13 * 32, "blackBlock", "blackBlock", "marshFinalLevel", new Point(8 * 32, 46 * 32))); //previous //levelTiles.Add(new LevelTile(10 * 32, 14 * 32, "blackBlock", "blackBlock", "marsh1Level", new Point(26 * 32, 23 * 32))); }
public override void loadLevelObjects() { FlowerTentacles ft = new FlowerTentacles(32 * 11, 32 * 4); VineMoveBlock vm = new VineMoveBlock(32 * 7, 32 * 25); Game1.miscObjects.Add(vm); vm = new VineMoveBlock(32 * 13, 32 * 19); Game1.miscObjects.Add(vm); Game1.miscObjects.Add(new LaserBlock(32 * 10, 32 * 10)); Game1.miscObjects.Add(new LaserBlock(32 * 11, 32 * 10, false)); Game1.miscObjects.Add(new LaserBlock(32 * 12, 32 * 10, true)); Game1.miscObjects.Add(new LaserBlock(32 * 13, 32 * 10, false)); Game1.miscObjects.Add(new LaserBlock(32 * 14, 32 * 10, true)); for (int i = 0; i < 20; i++) { if (i % 4 == 0) { Game1.miscObjects.Add(new LaserBlock(32 * (20 + i), 32 * (1 + i), true)); Game1.miscObjects.Add(new VineMoveBlock(32 * (18 + i), 32 * (1 + i))); } else if ((i + 3) % 4 == 0) { Game1.miscObjects.Add(new LaserBlock(32 * (20 + i), 32 * (1 + i), false)); } } Game1.miscObjects.Add(new VineMoveBlock(32 * 15, 32 * 10)); Game1.miscObjects.Add(new VineMoveBlock(32 * 10, 32 * 15)); Game1.miscObjects.Add(new VineMoveBlock(32 * 5, 32 * 10)); Game1.miscObjects.Add(new VineMoveBlock(32 * 10, 32 * 5)); levelTiles.Add(new LevelTile(9 * 32, 5 * 32, "blackBlock", "blackBlock", "hubLevel", new Point(19 * 32, 7 * 32))); }
public override void loadLevelObjects() { Gate myGate = new Gate(12 * 32, 9 * 32); Game1.miscObjects.Add(myGate); Button myButton = new ButtonPlayer(12 * 32, 12 * 32, myGate); Game1.miscObjects.Add(myButton); Strawberry sb = new Strawberry(15 * 32, 8 * 32); Game1.miscObjects.Add(sb); sb = new Strawberry(3 * 32, 9 * 32); Game1.miscObjects.Add(sb); VineMoveBlock vb = new VineMoveBlock(7 * 32, 4 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(7 * 32, 9 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(15 * 32, 9 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(14 * 32, 8 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(18 * 32, 2 * 32); Game1.miscObjects.Add(vb); //mook FlowerTentacles ft = new FlowerTentacles(9 * 32, 4 * 32); ft.setDefendTileGood(9, 4); ft.setDefendTileBad(16, 4); Game1.creatures.Add(ft); //level tiles levelTiles.Add(new LevelTile(23 * 32, 12 * 32, "blackBlock", "blackBlock", "hubLevel", new Point(26 * 32, 6 * 32))); //levelTiles.Add(new LevelTile(23 * 32, 12 * 32, "blackBlock", "blackBlock", "hubLevel", new Point(19 * 32, 7 * 32))); }
public override void loadLevelObjects() { FlowerTentacles ft = new FlowerTentacles(32 * 11, 32 * 4); VineMoveBlock vm = new VineMoveBlock(32 * 7, 32 * 25); Game1.miscObjects.Add(vm); vm = new VineMoveBlock(32 * 13, 32 * 19); Game1.miscObjects.Add(vm); Game1.miscObjects.Add(new LaserBlock(32 * 10, 32 * 10)); Game1.miscObjects.Add(new LaserBlock(32 * 11, 32 * 10,false)); Game1.miscObjects.Add(new LaserBlock(32 * 12, 32 * 10,true)); Game1.miscObjects.Add(new LaserBlock(32 * 13, 32 * 10,false)); Game1.miscObjects.Add(new LaserBlock(32 * 14, 32 * 10,true)); for (int i = 0; i < 20; i++ ) { if (i % 4 == 0) { Game1.miscObjects.Add(new LaserBlock(32 * (20 + i), 32 * (1 + i), true)); Game1.miscObjects.Add(new VineMoveBlock(32 * (18 + i), 32 * (1 + i))); } else if ((i + 3) % 4 == 0) { Game1.miscObjects.Add(new LaserBlock(32 * (20 + i), 32 * (1 + i), false)); } } Game1.miscObjects.Add(new VineMoveBlock(32 * 15, 32 * 10)); Game1.miscObjects.Add(new VineMoveBlock(32 * 10, 32 * 15)); Game1.miscObjects.Add(new VineMoveBlock(32 * 5, 32 * 10)); Game1.miscObjects.Add(new VineMoveBlock(32 * 10, 32 * 5)); levelTiles.Add(new LevelTile(9 * 32, 5 * 32, "blackBlock", "blackBlock", "hubLevel", new Point(19 * 32, 7 * 32))); }
public override void loadLevelObjects() { FlowerTentacles ft = new FlowerTentacles(32 * 11, 32 * 4); VineMoveBlock vm = new VineMoveBlock(32 * 7, 32 * 25); Game1.miscObjects.Add(vm); vm = new VineMoveBlock(32 * 13, 32 * 19); Game1.miscObjects.Add(vm); Game1.miscObjects.Add(new LaserBlock(3 * 32, 6 * 32,false)); Game1.miscObjects.Add(new LaserBlock(2 * 32, 7 * 32,true)); Game1.miscObjects.Add(new LaserBlock(2 * 32, 9 * 32,false)); Game1.miscObjects.Add(new LaserBlock(22 * 32, 6 * 32,false)); Game1.miscObjects.Add(new LaserBlock(22 * 32, 9 * 32,true)); Game1.miscObjects.Add(new LaserBlock(14 * 32, 3 * 32, false)); Game1.miscObjects.Add(new LaserBlock(11 * 32, 1 * 32, true)); Game1.miscObjects.Add(new LaserBlock(13 * 32, 1 * 32, true)); Gate gate = new Gate(23 * 32, 13 * 32); Game1.miscObjects.Add(gate); Button button = new ButtonPlayer(9 * 32, 5 * 32, gate); Game1.miscObjects.Add(button); //Game1.miscObjects.Add(new LaserBlock(32 * 12, 32 * 10,true)); //Game1.miscObjects.Add(new LaserBlock(32 * 13, 32 * 10,false)); //Game1.miscObjects.Add(new LaserBlock(32 * 14, 32 * 10,true)); //next level levelTiles.Add(new LevelTile(24 * 32, 13 * 32, "blackBlock", "blackBlock", "marshFinalLevel", new Point(8 * 32, 46 * 32))); //previous //levelTiles.Add(new LevelTile(10 * 32, 14 * 32, "blackBlock", "blackBlock", "marsh1Level", new Point(26 * 32, 23 * 32))); }
public override void loadLevelObjects() { Gate myGate = new Gate(32 * 22, 32 * 11); Game1.miscObjects.Add(myGate); Button myButton = new ButtonPlayer(32 * 24, 32 * 12, myGate); Game1.miscObjects.Add(myButton); VineMoveBlock block = new VineMoveBlock(32 * 23, 32 * 15); Game1.miscObjects.Add(block); block = new VineMoveBlock(32 * 22, 32 * 15); Game1.miscObjects.Add(block); }
public override void loadLevelObjects() { //gates and buttons Gate myGate = new Gate(10 * 32, 7 * 32); Game1.miscObjects.Add(myGate); Button myButton = new ButtonHeavy(12 * 32, 12 * 32, myGate); Game1.miscObjects.Add(myButton); myGate = new Gate(13 * 32, 7 * 32); Game1.miscObjects.Add(myGate); myButton = new ButtonHeavy(12 * 32, 12 * 32, myGate); Game1.miscObjects.Add(myButton); //blocks VineMoveBlock vb = new VineMoveBlock(7 * 32, 4 * 32); vb = new VineMoveBlock(10 * 32, 9 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(10 * 32, 8 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(10 * 32, 6 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(10 * 32, 5 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(9 * 32, 8 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(9 * 32, 6 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(13 * 32, 9 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(13 * 32, 8 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(13 * 32, 6 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(13 * 32, 5 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(14 * 32, 8 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(14 * 32, 6 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(11 * 32, 7 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(12 * 32, 7 * 32); Game1.miscObjects.Add(vb); //level tiles levelTiles.Add(new LevelTile(12 * 32, 3 * 32, "blackBlock", "blackBlock", "complex1Level", new Point(2 * 32, 4 * 32))); //levelTiles.Add(new LevelTile(4 * 32, 6 * 32, "blackBlock", "blackBlock", "laserIntroLevel", new Point(6 * 32, 4 * 32))); }
public override void loadLevelObjects() { //gates and buttons Gate myGate = new Gate(10 * 32, 7 * 32); Game1.miscObjects.Add(myGate); Button myButton = new ButtonHeavy(12 * 32, 12 * 32, myGate); Game1.miscObjects.Add(myButton); myGate = new Gate(13 * 32, 7 * 32); Game1.miscObjects.Add(myGate); myButton = new ButtonHeavy(12 * 32, 12 * 32, myGate); Game1.miscObjects.Add(myButton); //blocks VineMoveBlock vb = new VineMoveBlock(7 * 32, 4 * 32); vb = new VineMoveBlock(10 * 32, 9 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(10 * 32, 8 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(10 * 32, 6 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(10 * 32, 5 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(9 * 32, 8 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(9 * 32, 6 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(13 * 32, 9 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(13 * 32, 8 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(13 * 32, 6 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(13 * 32, 5 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(14 * 32, 8 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(14 * 32, 6 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(11 * 32, 7 * 32); Game1.miscObjects.Add(vb); vb = new VineMoveBlock(12 * 32, 7 * 32); Game1.miscObjects.Add(vb); //level tiles levelTiles.Add(new LevelTile(12 * 32, 3 * 32, "blackBlock", "blackBlock", "complex1Level",new Point(2 * 32, 4 * 32))); //levelTiles.Add(new LevelTile(4 * 32, 6 * 32, "blackBlock", "blackBlock", "laserIntroLevel", new Point(6 * 32, 4 * 32))); }
public override void loadLevelObjects() { Gate myGate = new Gate(32 * 5, 32 * 10); Game1.miscObjects.Add(myGate); Button myButton = new ButtonPlayer(32 * 9, 32 * 8, myGate); Game1.miscObjects.Add(myButton); myGate = new Gate(32 * 41, 32 * 13); Game1.miscObjects.Add(myGate); myButton = new ButtonHeavy(32 * 42, 32 * 7, myGate); Game1.miscObjects.Add(myButton); myGate = new Gate(32 * 33, 32 * 15); Game1.miscObjects.Add(myGate); myButton = new ButtonHeavy(32 * 34, 32 * 15, myGate); Game1.miscObjects.Add(myButton); myGate = new Gate(32 * 33, 32 * 5); Game1.miscObjects.Add(myGate); myButton = new ButtonHeavy(32 * 25, 32 * 1, myGate); Game1.miscObjects.Add(myButton); Strawberry sb = new Strawberry(32 * 43, 32 * 15); Game1.miscObjects.Add(sb); sb = new Strawberry(32 * 25, 32 * 7); Game1.miscObjects.Add(sb); sb = new Strawberry(32 * 4, 32 * 7); Game1.miscObjects.Add(sb); FlowerTentacles ft = new FlowerTentacles(2 * 32, 8 * 32); Game1.creatures.Add(ft); ft.setDefendTileGood(2, 8); ft.setDefendTileBad(3, 9); ft = new FlowerTentacles(1 * 32, 9 * 32); Game1.creatures.Add(ft); ft.setDefendTileGood(1, 9); ft.setDefendTileBad(2, 10); ft = new FlowerTentacles(8 * 32, 8 * 32); Game1.creatures.Add(ft); ft.setDefendTileGood(7, 11); ft.setDefendTileBad(8, 8); ft = new FlowerTentacles(10 * 32, 9 * 32); Game1.creatures.Add(ft); ft.setDefendTileGood(17, 8); ft.setDefendTileBad(10, 8); ft = new FlowerTentacles(9 * 32, 9 * 32); Game1.creatures.Add(ft); ft.setDefendTileGood(13, 12); ft.setDefendTileBad(9, 9); DogBoogieman dbm = new DogBoogieman(32 * 25, 32 * 3, new Point(1, 1), new Point(44, 5)); Game1.creatures.Add(dbm); dbm.setDefendTileGood(25, 3); //dbm.setAttackTarget(ref player); VineMoveBlock vm = new VineMoveBlock(32 * 34, 32 * 5); Game1.miscObjects.Add(vm); vm = new VineMoveBlock(32 * 41, 32 * 14); Game1.miscObjects.Add(vm); vm = new VineMoveBlock(32 * 42, 32 * 11); Game1.miscObjects.Add(vm); vm = new VineMoveBlock(32 * 42, 32 * 8); Game1.miscObjects.Add(vm); vm = new VineMoveBlock(32 * 26, 32 * 5); Game1.miscObjects.Add(vm); vm = new VineMoveBlock(32 * 6, 32 * 10); Game1.miscObjects.Add(vm); vm = new VineMoveBlock(32 * 20, 32 * 10); Game1.miscObjects.Add(vm); Game1.miscObjects.Add(new VineMoveBlock(32 * 1, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 2, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 2, 32 * 3)); Game1.miscObjects.Add(new VineMoveBlock(32 * 2, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 3, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 4, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 5, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 6, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 7, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 7, 32 * 3)); Game1.miscObjects.Add(new VineMoveBlock(32 * 7, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 8, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 4, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 5, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 5, 32 * 5)); Game1.miscObjects.Add(new VineMoveBlock(32 * 9, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 10, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 11, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 9, 32 * 1)); Game1.miscObjects.Add(new VineMoveBlock(32 * 9, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 11, 32 * 3)); Game1.miscObjects.Add(new VineMoveBlock(32 * 11, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 13, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 13, 32 * 3)); Game1.miscObjects.Add(new VineMoveBlock(32 * 13, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 13, 32 * 5)); Game1.miscObjects.Add(new VineMoveBlock(32 * 15, 32 * 1)); Game1.miscObjects.Add(new VineMoveBlock(32 * 15, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 15, 32 * 3)); Game1.miscObjects.Add(new VineMoveBlock(32 * 15, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 17, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 18, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 20, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 21, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 17, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 18, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 19, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 20, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 17, 32 * 5)); //leveltiles levelTiles.Add(new LevelTile(24 * 32, 17 * 32, "blackBlock", "blackBlock", "hubLevel", new Point(9 * 32, 9 * 32))); }
public override void loadLevelObjects() { Gate myGate = new Gate(32 * 5, 32 * 10); Game1.miscObjects.Add(myGate); Button myButton = new ButtonPlayer(32 * 9, 32 * 8, myGate); Game1.miscObjects.Add(myButton); myGate = new Gate(32 * 41, 32 * 13); Game1.miscObjects.Add(myGate); myButton = new ButtonHeavy(32 * 42, 32 * 7, myGate); Game1.miscObjects.Add(myButton); myGate = new Gate(32 * 33, 32 * 15); Game1.miscObjects.Add(myGate); myButton = new ButtonHeavy(32 * 34, 32 * 15, myGate); Game1.miscObjects.Add(myButton); myGate = new Gate(32 * 33, 32 * 5); Game1.miscObjects.Add(myGate); myButton = new ButtonHeavy(32 * 25, 32 * 1, myGate); Game1.miscObjects.Add(myButton); Strawberry sb = new Strawberry(32 * 43, 32 * 15); Game1.miscObjects.Add(sb); sb = new Strawberry(32 * 25, 32 * 7); Game1.miscObjects.Add(sb); sb = new Strawberry(32 * 4, 32 * 7); Game1.miscObjects.Add(sb); FlowerTentacles ft = new FlowerTentacles(2 * 32, 8 * 32); Game1.creatures.Add(ft); ft.setDefendTileGood(2, 8); ft.setDefendTileBad(3, 9); ft = new FlowerTentacles(1 * 32, 9 * 32); Game1.creatures.Add(ft); ft.setDefendTileGood(1, 9); ft.setDefendTileBad(2, 10); ft = new FlowerTentacles(8 * 32, 8 * 32); Game1.creatures.Add(ft); ft.setDefendTileGood(7, 11); ft.setDefendTileBad(8, 8); ft = new FlowerTentacles(10 * 32, 9 * 32); Game1.creatures.Add(ft); ft.setDefendTileGood(17, 8); ft.setDefendTileBad(10, 8); ft = new FlowerTentacles(9 * 32, 9 * 32); Game1.creatures.Add(ft); ft.setDefendTileGood(13, 12); ft.setDefendTileBad(9, 9); DogBoogieman dbm = new DogBoogieman(32 * 25, 32 * 3, new Point(1,1), new Point(44,5)); Game1.creatures.Add(dbm); dbm.setDefendTileGood(25, 3); //dbm.setAttackTarget(ref player); VineMoveBlock vm = new VineMoveBlock(32 * 34, 32 * 5); Game1.miscObjects.Add(vm); vm = new VineMoveBlock(32 * 41, 32 * 14); Game1.miscObjects.Add(vm); vm = new VineMoveBlock(32 * 42, 32 * 11); Game1.miscObjects.Add(vm); vm = new VineMoveBlock(32 * 42, 32 * 8); Game1.miscObjects.Add(vm); vm = new VineMoveBlock(32 * 26, 32 * 5); Game1.miscObjects.Add(vm); vm = new VineMoveBlock(32 * 6, 32 * 10); Game1.miscObjects.Add(vm); vm = new VineMoveBlock(32 * 20, 32 * 10); Game1.miscObjects.Add(vm); Game1.miscObjects.Add(new VineMoveBlock(32 * 1, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 2, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 2, 32 * 3)); Game1.miscObjects.Add(new VineMoveBlock(32 * 2, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 3, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 4, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 5, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 6, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 7, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 7, 32 * 3)); Game1.miscObjects.Add(new VineMoveBlock(32 * 7, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 8, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 4, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 5, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 5, 32 * 5)); Game1.miscObjects.Add(new VineMoveBlock(32 * 9, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 10, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 11, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 9, 32 * 1)); Game1.miscObjects.Add(new VineMoveBlock(32 * 9, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 11, 32 * 3)); Game1.miscObjects.Add(new VineMoveBlock(32 * 11, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 13, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 13, 32 * 3)); Game1.miscObjects.Add(new VineMoveBlock(32 * 13, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 13, 32 * 5)); Game1.miscObjects.Add(new VineMoveBlock(32 * 15, 32 * 1)); Game1.miscObjects.Add(new VineMoveBlock(32 * 15, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 15, 32 * 3)); Game1.miscObjects.Add(new VineMoveBlock(32 * 15, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 17, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 18, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 20, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 21, 32 * 2)); Game1.miscObjects.Add(new VineMoveBlock(32 * 17, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 18, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 19, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 20, 32 * 4)); Game1.miscObjects.Add(new VineMoveBlock(32 * 17, 32 * 5)); //leveltiles levelTiles.Add(new LevelTile(24 * 32, 17 * 32, "blackBlock", "blackBlock", "hubLevel", new Point(9 * 32, 9 * 32))); }