public override void addDarkTiles() { //int darkZone int startX = 1; int startY = 1; int endX = 44; int endY = 5; for(int x = startX; x <= endX; x++) { for(int y = startY; y <= endY; y++) { DarkTile dt = new DarkTile(x*32, y*32, "blackBlock","blackBlock"); Game1.darkTiles.Add(dt); } } }
public override void addDarkTiles() { //int darkZone int startX = 1; int startY = 1; int endX = 44; int endY = 5; for (int x = startX; x <= endX; x++) { for (int y = startY; y <= endY; y++) { DarkTile dt = new DarkTile(x * 32, y * 32, "blackBlock", "blackBlock"); Game1.darkTiles.Add(dt); } } }