Esempio n. 1
0
 public virtual void LoadContent(ContentPool Content, ObjectPool Objects)
 {
     this.Content = Content;
     Content.AddTexture2D("Bullets\\bullet", this.name + "_bullet");
     Content.AddTexture2D("Weapons\\debug", this.name + "_gun");
     this.ObjWeapon = (ObjectWeapon)Objects.AddObject(ObjectPool.ObjectTypes.Weapon, "Player" + this.name, this.name + "_gun");
 }
 public void LoadContent(ObjectPool Objects, ContentPool Content)
 {
     foreach (string key in achivementTable.Keys)
     {
         AchivementBase b = (AchivementBase)achivementTable[key];
         b.LoadContent(Content);
     }
     Content.AddTexture2D("Misc\\achivementShelf", "achivementShelf");
     shelf = (ObjectAchivementShelf)Objects.AddObject(ObjectPool.ObjectTypes.AchivementShelf, "achivementShelf", "achivementShelf");
     shelf.OnMessageFinished += new ObjectAchivementShelf.OnMessageFinishedDelegate(shelf_OnMessageFinished);
 }