private bool Create(EntityBase entity) { bool success = false; //Add Create new entity to the Task List// //If task Executes Sucessfully return true// return success; }
public SpritePositionData(EntityBase root, bool haspriority) { rootEntity = root; X = root.X; Y = root.Y; TimeStamp = Stopwatch.GetTimestamp(); hasPriority = haspriority; }