private void OnGUI() { if (luaTable != null) { if (moduleInfoList == null) { if (GUILayout.Button("Load All Modules")) { LoadAllModules(); } } else { scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Height(position.height * 0.8f)); EditModulelist(); EditorGUILayout.EndScrollView(); if (GUILayout.Button("重新生成 Mvc Context 文件")) { string fileText = luaTable.ToString(); EditorUtils.SaveTextFile(ViewConfigPath, fileText); Debug.Log("保存成功 \n" + fileText); GeneratedMvcFiles(); } } } EditorUtils.DrawHorizontalSplitter(); EditorGUILayout.BeginHorizontal(); moduleName = EditorGUILayout.TextField("新增模块 模块名:", moduleName); if (GUILayout.Button("生成新模块", endButtonWidth)) { if (!ToLuaGenerater.FileNameValid(moduleName, this)) { return; } if (luaTable != null && luaTable.HasTable(moduleName)) { ShowNotification(new GUIContent("该模块已经存在")); return; } Dictionary <string, object> table = luaTable.SetTable(moduleName); table.Add("name", moduleName); GeneratedModuleFolders(moduleName); LoadAllModules(); } EditorGUILayout.EndHorizontal(); }
void AddVoFile(LuaModuleInfo moduleInfo) { EditorGUILayout.BeginHorizontal(); newVoName = EditorGUILayout.TextField("新Vo 名称:", newVoName); if (GUILayout.Button("新增", endButtonWidth)) { if (!ToLuaGenerater.FileNameValid(newVoName, this)) { return; } if (newVoName.EndsWith("Vo")) { newVoName = newVoName.Substring(0, newVoName.Length - 2); } ToLuaGenerater.GeneratedLuaFile(moduleInfo.moduleDirPath, moduleInfo.moduleName, newVoName, LuaFolder.Vo); moduleInfo.voList = RefreshSingleFile(moduleInfo, moduleInfo.voDirPath); newVoName = ""; } EditorGUILayout.EndHorizontal(); }
void AddCommandFile(LuaModuleInfo moduleInfo) { EditorGUILayout.BeginHorizontal(); newCommandName = EditorGUILayout.TextField("新 Controller 名称:", newCommandName); if (GUILayout.Button("新增", endButtonWidth)) { if (!ToLuaGenerater.FileNameValid(newCommandName, this)) { return; } if (newCommandName.EndsWith(LuaFolder.Controller.ToString())) { newCommandName = newCommandName.Substring(0, newCommandName.Length - 3); } ToLuaGenerater.GeneratedLuaFile(moduleInfo.moduleDirPath, moduleInfo.moduleName, newCommandName, LuaFolder.Controller); moduleInfo.ctrlList = RefreshSingleFile(moduleInfo, moduleInfo.controllerDirPath); newCommandName = ""; } EditorGUILayout.EndHorizontal(); }
void EditModulelist() { for (int i = 0; i < moduleInfoList.Count; i++) { LuaModuleInfo moduleInfo = moduleInfoList[i]; if (moduleInfo.isOpen) { DrawFoldout(moduleInfo); EditorGUILayout.LabelField("模块:", moduleInfo.moduleName); EditorGUI.indentLevel++; EditorGUILayout.LabelField("Views:"); EditorGUI.indentLevel++; for (int j = 0; j < moduleInfo.viewList.Count; j++) { EditorGUI.indentLevel++; LuaViewInfo viewInfo = moduleInfo.viewList[j]; if (luaTable.HasTable(viewInfo.viewName)) { //已经存在配置 Dictionary <string, object> table = luaTable.GetTable(viewInfo.viewName); EditorGUILayout.LabelField("View name:", viewInfo.viewName); if (string.IsNullOrEmpty(viewInfo.prefabUrl)) { viewInfo.prefabUrl = luaTable.GetString(viewInfo.viewName, "prefab"); } oldString = viewInfo.prefabUrl; FetchPrefabUrl(viewInfo); if (oldString != viewInfo.prefabUrl) { luaTable.SetHashTable(viewInfo.viewName, "prefab", viewInfo.prefabUrl); } } else { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("搜索到新的View:" + viewInfo.viewName + "是否新建?"); if (GUILayout.Button("新建", endButtonWidth)) { luaTable.SetTable(viewInfo.viewName); luaTable.SetHashTable(viewInfo.viewName, "module", moduleInfo.moduleName); luaTable.SetHashTable(viewInfo.viewName, "name", viewInfo.viewName); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.BeginHorizontal(); { LuaFileStatus status = ToLuaGenerater.GetFileStatus(moduleInfo.moduleDirPath, LuaFolder.Mdr, viewInfo.viewName); if (status == LuaFileStatus.Folder_Only || status == LuaFileStatus.Folder_And_LuaFile) { EditorGUILayout.LabelField("Mdr文件:"); if (GUILayout.Button("生成 " + viewInfo.viewName + " 的 Mediator 文件")) { ToLuaGenerater.GeneratedLuaFile(moduleInfo.moduleDirPath, moduleInfo.moduleName, viewInfo.viewName, LuaFolder.Mdr); } } else if (status == LuaFileStatus.Folder_And_TagLuaFile) { EditorGUILayout.LabelField("Mdr文件:", viewInfo.viewName + LuaFolder.Mdr + ".lua 文件已经生成"); } else { EditorGUILayout.LabelField("Mdr文件:", status.ToString()); } } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel--; EditorGUILayout.Space(); } EditorGUI.indentLevel--; //Vos EditorGUI.indentLevel++; { EditorGUILayout.LabelField("Value Objects:"); if (moduleInfo.voList.Count > 0) { for (int j = 0; j < moduleInfo.voList.Count; j++) { EditorGUILayout.LabelField((j + 1).ToString(), moduleInfo.voList[j] + ".lua"); } } EditFolder(moduleInfo, LuaFolder.Vo); EditorGUILayout.LabelField("Controllers:"); if (moduleInfo.ctrlList.Count > 0) { for (int j = 0; j < moduleInfo.ctrlList.Count; j++) { EditorGUILayout.LabelField((j + 1).ToString(), moduleInfo.ctrlList[j] + ".lua"); } } EditFolder(moduleInfo, LuaFolder.Controller); } EditorGUI.indentLevel--; EditorGUILayout.Space(); EditFolder(moduleInfo, LuaFolder.Model); EditFolder(moduleInfo, LuaFolder.Service); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); moduleInfo.newViewMdrName = EditorGUILayout.TextField("新View 名称:", moduleInfo.newViewMdrName); if (GUILayout.Button("新增", endButtonWidth)) { if (!ToLuaGenerater.FileNameValid(moduleInfo.newViewMdrName, this)) { return; } LuaViewInfo viewInfo = new LuaViewInfo(moduleInfo.newViewMdrName); viewInfo.viewName = moduleInfo.newViewMdrName; viewInfo.viewDirPath = moduleInfo.viewDirPath; luaTable.SetTable(viewInfo.viewName); luaTable.SetHashTable(viewInfo.viewName, "name", viewInfo.viewName); luaTable.SetHashTable(viewInfo.viewName, "module", moduleInfo.moduleName); moduleInfo.viewList.Add(viewInfo); moduleInfo.newViewMdrName = ""; } EditorGUILayout.EndHorizontal(); EditorUtils.DrawHorizontalSplitter(); EditorGUI.indentLevel--; } else { DrawFoldout(moduleInfo); } } }