/// <summary>
        /// This is called every physics update, but after every FixedUpdate() has been called.
        /// </summary>
        IEnumerator TinyNetUpdate()
        {
            while (true)
            {
                if (serverManager != null)
                {
                    serverManager.TinyNetUpdate();
                }

                yield return(new WaitForFixedUpdate());
            }
        }