Esempio n. 1
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        private IEnumerator ReturnCard(TimeCard card, float waitTime, RectTransform target)
        {
            yield return(new WaitForSeconds(waitTime));

            float value = 1 - ((float)card.wrongCount / _gamePreset.wrongCount);

            card.SetFill(value, Color.Lerp(Color.red, Color.yellow, value));
            card.MoveBack(target);
        }
Esempio n. 2
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        private void LoadCardsFromPreset()
        {
            var list = _gamePreset.GetCards();

            for (int i = 0; i < list.Count; i++)
            {
                CardData cardData = list[i];
                TimeCard card     = Instantiate(cardPrefab, cardSlots[i]);
                card.Init(cardData);
                _cards.Add(card);
            }
        }
Esempio n. 3
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        private void Start()
        {
            _gamePreset          = FindObjectOfType <PresetHolder>().gamePreset.timelinePreset;
            descriptionText.text = _gamePreset.description;

            LoadCardsFromPreset();

            timeLine.GenerateTimeline(_gamePreset);
            timeLine.AddCards(_cards);

            _activeCard = cardSlots[0].GetChild(0).GetComponent <TimeCard>();
            _activeCard.Activate();
        }
Esempio n. 4
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        private bool ActivateFirstCard()
        {
            Debug.Log("activating card");
            Transform firstFilledSlot = cardSlots.FirstOrDefault(x => x.childCount != 0);

            if (firstFilledSlot)
            {
                _activeCard = firstFilledSlot.GetChild(0).GetComponent <TimeCard>();
                _activeCard.Activate();
                _interactable = true;
                return(true);
            }

            return(false);
        }