Esempio n. 1
0
 /// <summary>
 /// Revert all data that has been manipulated by the Cutscene.
 /// </summary>
 private void revert()
 {
     for (int i = 0; i < revertCache.Count; i++)
     {
         RevertInfo revertable = revertCache[i];
         if (revertable != null)
         {
             if ((revertable.EditorRevert == RevertMode.Revert && !Application.isPlaying) ||
                 (revertable.RuntimeRevert == RevertMode.Revert && Application.isPlaying))
             {
                 revertable.Revert();
             }
         }
     }
 }
Esempio n. 2
0
        /// <summary>
        /// Cache the initial state of the curve clip manipulated values.
        /// </summary>
        /// <returns>The Info necessary to revert this event.</returns>
        public RevertInfo[] CacheState()
        {
            List <RevertInfo> reverts = new List <RevertInfo>();

            if (Actor != null)
            {
                for (int i = 0; i < CurveData.Count; i++)
                {
                    Component component = Actor.GetComponent(CurveData[i].Type);
                    if (component != null)
                    {
                        RevertInfo info = new RevertInfo(this, component,
                                                         CurveData[i].PropertyName, CurveData[i].getCurrentValue(component));

                        reverts.Add(info);
                    }
                }
            }
            return(reverts.ToArray());
        }