Esempio n. 1
0
        /// <summary>
        /// Sets the position, rotation and scale of a sprite based on the data in a TiledObject,
        /// and then sets the origin of the sprite.
        /// </summary>
        /// <param name="newSprite">The sprite to be changed</param>
        /// <param name="obj">The Tiled Object with the transform data</param>
        /// <param name="normalizedOriginX">the new x-origin, normalized (=typically between 0 and 1)</param>
        /// <param name="normalizedOriginY">the new y-origin, normalized (=typically between 0 and 1)</param>
        public static void SetPositionRotationScaleOrigin(Sprite newSprite, TiledObject obj, float normalizedOriginX = 0.5f, float normalizedOriginY = 0.5f)
        {
            newSprite.scale = 1;
            // SetOrigin according to Tiled's weird and inconsistent conventions:
            float originY = obj.ImageID >= 0 ? 1 : 0;

            newSprite.SetOrigin(0, originY * newSprite.height);

            // Set transform data using this origin:
            newSprite.x        = obj.X;
            newSprite.y        = obj.Y;
            newSprite.rotation = obj.Rotation;
            newSprite.scaleX   = obj.Width / newSprite.width;
            newSprite.scaleY   = obj.Height / newSprite.height;

            // Set the desired origin:
            ChangeOrigin(newSprite, normalizedOriginX, normalizedOriginY, 0, originY);
        }
Esempio n. 2
0
        //--------------------------------------------------------------------------------------------
        // REGION: public static utility methods, related to creating and placing GXPEngine objects
        // based on data from Tiled Objects.
        //--------------------------------------------------------------------------------------------

        /// <summary>
        /// Creates an EasyDraw for displaying text, based on the configuration parameters of a
        /// Tiled object. (Including font, text alignment, color)
        /// </summary>
        /// <param name="obj">The Tiled (text) object</param>
        /// <returns></returns>
        public static EasyDraw CreateTextField(TiledObject obj, bool addCollider = true, bool highQualityText = true)
        {
            float    scaleMultiplier = highQualityText ? 2 : 1;          // 1=as is. 2=better antialiasing, but 4 x size
            EasyDraw message         = new EasyDraw((int)Mathf.Ceiling(obj.Width * scaleMultiplier), (int)Mathf.Ceiling(obj.Height * scaleMultiplier), addCollider);
            // TODO: Cache fonts?

            // Set Font:
            FontStyle f = FontStyle.Regular;

            if (obj.textField.bold == 1 && obj.textField.italic == 1)
            {
                f = FontStyle.Bold | FontStyle.Italic;
            }
            else if (obj.textField.bold == 0 && obj.textField.italic == 1)
            {
                f = FontStyle.Italic;
            }
            else if (obj.textField.bold == 1 && obj.textField.italic == 0)
            {
                f = FontStyle.Bold;
            }
            message.TextFont(new Font(obj.textField.font, Mathf.Round(obj.textField.fontSize * scaleMultiplier), f, GraphicsUnit.Pixel));
            message.graphics.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;             //AntiAlias;

            // Set text alignment:
            message.TextAlign(
                obj.textField.horizontalAlign == "left" ? CenterMode.Min : (obj.textField.horizontalAlign == "right" ? CenterMode.Max : CenterMode.Center),
                obj.textField.verticalAlign == "top" ? CenterMode.Min : (obj.textField.verticalAlign == "bottom" ? CenterMode.Max : CenterMode.Center)
                );

            // Set color:
            uint col = obj.textField.Color;

            message.Fill(Color.FromArgb((int)(col & 255), (int)((col >> 24) & 255), (int)((col >> 16) & 255), (int)((col >> 8) & 255)), (int)(col & 255));

            return(message);
        }