Esempio n. 1
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            blank = new Texture2D(GraphicsDevice, 1, 1);
            blank.SetData(new[] { Color.White });

            // load the map
            map = Content.Load<Map>("Map");

            // find the "Box" and "Point" objects we made in the level
            MapObjectLayer objects = map.GetLayer("Objects") as MapObjectLayer;
            point = objects.GetObject("Point");
            box = objects.GetObject("Box");

            // attempt to read the box color from the box object properties
            try
            {
                boxColor.R = (byte)box.Properties["R"];
                boxColor.G = (byte)box.Properties["G"];
                boxColor.B = (byte)box.Properties["B"];
                boxColor.A = 255;
            }
            catch
            {
                // on failure, default to yellow
                boxColor = Color.Yellow;
            }

            // find one tile from our tile layer
            TileLayer tileLayer = map.GetLayer("Tiles") as TileLayer;
            tile = tileLayer.Tiles[0, 0];
        }
        /// <summary>
        /// Adds a MapObject to the layer.
        /// </summary>
        /// <param name="mapObject">The MapObject to add.</param>
        public void AddObject(MapObject mapObject)
        {
            // avoid adding the object to the layer twice
            if (objects.Contains(mapObject))
                return;

            namedObjects.Add(mapObject.Name, mapObject);
            objects.Add(mapObject);
        }
 /// <summary>
 /// Removes an object from the layer.
 /// </summary>
 /// <param name="mapObject">The object to remove.</param>
 /// <returns>True if the object was found and removed, false otherwise.</returns>
 public bool RemoveObject(MapObject mapObject)
 {
     return RemoveObject(mapObject.Name);
 }
Esempio n. 4
0
        public void CreateLight(MapObject lightObject)
        {
            Vector2 position = new Vector2(lightObject.Bounds.Center.X, lightObject.Bounds.Center.Y);

              Property lightAngle;
              if(lightObject.Properties.TryGetValue("LightAngle", out lightAngle) == false) {
            lightAngle = new Property("LightAngle", "3.14");
              }
              float lightAngleValue = float.Parse(lightAngle.RawValue);

              Property lightColorString;
              if(lightObject.Properties.TryGetValue("LightColor", out lightColorString) == false) {
            throw new Exception("Failed to retrieve light color from " + lightObject.Name + " in map " + mapFilePath);
              }
              // use reflection to get a Color from a string
              PropertyInfo colorProperty = typeof(Color).GetProperty(lightColorString.RawValue);
              Color lightColor = (Color)colorProperty.GetValue(null, null);

              Property lightFov;
              if(lightObject.Properties.TryGetValue("LightFov", out lightFov) == false) {
            lightFov = new Property("LightFov", "6.28");
              }
              float lightFovValue = float.Parse(lightFov.RawValue);

              Property lightMotion;
              if(lightObject.Properties.TryGetValue("LightMotion", out lightMotion) == false) {
            throw new Exception("Failed to retrieve light motion from " + lightObject.Name + " in map " + mapFilePath);
              }

              Property lightRange;
              if(lightObject.Properties.TryGetValue("LightRange", out lightRange) == false) {
            throw new Exception("Failed to retrieve light range from " + lightObject.Name + " in map " + mapFilePath);
              }
              float lightRangeValue = float.Parse(lightRange.RawValue);

              Property lightType;
              if(lightObject.Properties.TryGetValue("LightType", out lightType) == false) {
            throw new Exception("Failed to retrieve light type from " + lightObject.Name + " in map " + mapFilePath);
              }

              EffectLight effectLight;

              switch(lightType.RawValue) {
            case "Gravity":
              // get gravity value
              Property gravityValueProperty;
              if(lightObject.Properties.TryGetValue("GravityValue", out gravityValueProperty) == false) {
            throw new Exception("Failed to retrieve gravity value from " + lightObject.Name + " in map " + mapFilePath);
              }
              float gravityValue = float.Parse(gravityValueProperty.RawValue);

              effectLight = new GravityLight(Engine, gravityValue);
              break;

            case "Null":
              effectLight = new NullLight(Engine, Lights);
              break;

            case "Velocity":
              // get velocity value
              Property velocityValueProperty;
              if(lightObject.Properties.TryGetValue("VelocityValue", out velocityValueProperty) == false) {
            throw new Exception("Failed to retrieve velocity value from " + lightObject.Name + " in map " + mapFilePath);
              }
              float velocityValue = float.Parse(velocityValueProperty.RawValue);

              effectLight = new VelocityLight(Engine, velocityValue);
              break;

            default:
              throw new Exception("Failed to instantiate light with type of " + lightObject.Name + " in map " + mapFilePath);
              }

              effectLight.Angle = lightAngleValue;
              effectLight.Color = lightColor;
              effectLight.Fov = lightFovValue;
              effectLight.Intensity = 1.0f;
              effectLight.Position = position;
              effectLight.Range = lightRangeValue;
              effectLight.Activate(lightMotion.RawValue);

              Lights.Add(effectLight);
        }
Esempio n. 5
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        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            blank = new Texture2D(GraphicsDevice, 1, 1);
            blank.SetData(new[] { Color.White });

            // load the map. the map for this demo is 999x999 or 998,001 tiles to showcase
            // the efficient Draw(SpriteBatch, Rectangle) method.
            map = Content.Load<Map>("Map");

            // find the "Box" and "Point" objects we made in the level
            MapObjectLayer objects = map.GetLayer("Objects") as MapObjectLayer;
            point = objects.GetObject("Point");
            box = objects.GetObject("Box");

            // attempt to read the box color from the box object properties
            try
            {
                boxColor.R = (byte)box.Properties["R"];
                boxColor.G = (byte)box.Properties["G"];
                boxColor.B = (byte)box.Properties["B"];
                boxColor.A = 255;
            }
            catch
            {
                // on failure, default to yellow
                boxColor = Color.Yellow;
            }
        }
Esempio n. 6
0
        public void CreateEnemy(MapObject enemyObject)
        {
            Vector2 enemyPosition = new Vector2(enemyObject.Bounds.X, enemyObject.Bounds.Y);

            switch (enemyObject.Type)
            {
                case "PlayerEnemy":
                    PlayerEnemy pe = new PlayerEnemy(Engine, new Vector2(enemyObject.Bounds.X, enemyObject.Bounds.Y));
                    Enemies.Add(pe);
                    break;
                case "RollingCircleEnemy":

                    RollingCircleEnemy rce = new RollingCircleEnemy(Engine, enemyPosition);
                    Enemies.Add(rce);
                    break;
                case "RotatingBoxEnemy":
                    FlyingBoxEnemy rbe = new FlyingBoxEnemy(Engine, enemyPosition);
                    Enemies.Add(rbe);
                    break;
                default:
                    throw new Exception("Failed to instantiate enemy with type of " + enemyObject.Type + " in map " + mapFilePath);
            }
        }