/// <summary> /// Create the StreamedTileMap from the generated grids /// </summary> /// <param name="maps">Current grid with all it's surrounding grids</param> /// <param name="suroundingGrids">Ids of all surrounding grids</param> /// <param name="gridsPerRow">Number grids per row</param> /// <param name="streamedTileMap">A reference to a streamedTileMap</param> private void CreateTileMapParts(Tile[][] maps, List <ObjectTile>[] objectTiles, int[] suroundingGrids, int gridsPerRow, StreamedTileMap streamedTileMap) { //create TileMapPart for (int i = 0; i < maps.Length; i++) { int gridId = suroundingGrids[i]; int gridRow; int gridColumn; TileMathHelper.ToPosition(gridId, gridsPerRow, out gridRow, out gridColumn); gridRow = TileMathHelper.FixTileIndex(gridRow, gridsPerRow); gridColumn = TileMathHelper.FixTileIndex(gridColumn, gridsPerRow); TileMapPart part = new TileMapPart(gridId, maps[i], null, objectTiles[i].ToArray(), gridColumn, gridRow); streamedTileMap.Add(part); } }