Esempio n. 1
0
        /// <summary>
        /// Draws the TikzParseItem tpi, if it is drawn, or its children, if they can be drawn,
        /// or grandchildren etc..., and adds the drawn items to bag.
        /// </summary>
        /// <param name="tpi"></param>
        /// <param name="bag"></param>
        public void DrawObject(TikzParseItem tpi, List <OverlayShape> bag)
        {
            //BBGatherer bbg = new BBGatherer();
            if (bag == null)
            {
                bag = new List <OverlayShape>();  // dummy, it is not used
            }
            if (tpi is Tikz_Scope)
            {
                OverlayScope os = new OverlayScope(ShapeFactory.NewScopeView());
                os.pol      = this;
                os.tikzitem = tpi as Tikz_Scope;
                foreach (TikzParseItem t in (tpi as TikzContainerParseItem).Children)
                {
                    DrawObject(t, os.children);
                }

                // don't draw scopes with no drawable children
                // (we don't know where to render them)
                if (os.children.Count > 0)
                {
                    bag.Add(os);
                    os.AdjustPosition(Resolution);
                    ////canvas1.Children.Add(os);
                }
            }
            else if (tpi is TikzContainerParseItem)
            {
                foreach (TikzParseItem t in (tpi as TikzContainerParseItem).Children)
                {
                    DrawObject(t, bag);
                }
            }
            if (tpi is Tikz_XYItem)
            {
                if ((tpi as Tikz_XYItem).HasEditableCoordinate())
                {
                    OverlayNode el;
                    if (tpi.parent is Tikz_Controls)
                    {
                        el = new OverlayControlPoint(ShapeFactory.NewCPView());     // control points for Bezier curves
                    }
                    else
                    {
                        el = new OverlayNode(ShapeFactory.NewNodeView());
                    }
                    el.pol      = this;
                    el.tikzitem = tpi as Tikz_XYItem;
                    //Ellipse el = new Ellipse();
                    //el.Stroke = Brushes.Red;

                    el.AdjustPosition(Resolution);

                    // add tooltip
                    Tikz_Node nref = TikzParseTreeHelper.GetReferenceableNode(tpi as Tikz_XYItem, ParseTree.GetTikzPicture());
                    if (nref != null && nref.name != "")
                    {
                        el.View.SetToolTip(nref.name);
                    }

                    ////canvas1.Children.Add(el);
                    bag.Add(el);

                    //bbg.Add(new Rect(Canvas.GetLeft(el), Canvas.GetTop(el), el.Width, el.Height));
                }
            }
            else if (tpi is Tikz_Path)
            {
                //could this be a possibility to show edges and provide backward search?

                //there are many possibility for draw commands. here we

                /* string simpleEdge_RegexString = @"[ \t\s]*\\draw.*\((?<start>.*)\).*\((?<end>.*)\).*";
                 * Regex BB_Regex = new Regex(simpleEdge_RegexString);
                 * Match m = BB_Regex.Match(tpi.ToString());
                 * if (m.Success == true)
                 * {
                 *  //we just found a LaTex draw cmd, e.g.: \draw[default_edge] (v91) to (v99);
                 *
                 *  //get both nodes
                 *  Tikz_Node StartNode = tpi.parent.GetNodeByName(m.Groups[1].Value);
                 *  Tikz_Node EndNode = tpi.parent.GetNodeByName(m.Groups[2].Value);
                 *
                 *  if (StartNode != null && EndNode != null)
                 *  {
                 *      //and determine the position in between both nodes
                 *      Point start, end;
                 *      if (StartNode.GetAbsPos()
                 *      double x = (StartNode.GetAbsPos().X + EndNode.GetAbsPos().X) / 2;
                 *      double y = (StartNode.GetAbsPos().Y + EndNode.GetAbsPos().Y) / 2;
                 *
                 *      //draw an arrow at this pos.
                 *      //(new Point(x, y));
                 *      //and when clicked, jump to AvalonEdit at position tpi.StartPosition
                 *  }
                 *
                 * }       */
            }
        }
Esempio n. 2
0
        IEnumerable<OverlayShapeVM> CreateOverlayShapesFromItem(TikzParseItem tpi)
        {

            var ret = new List<OverlayShapeVM>();
            if (tpi is Tikz_Scope)
            {
                OverlayScope os = new OverlayScope();
                //os.pol = this;
                os.tikzitem = tpi as Tikz_Scope;

                // add child shapes
                os.children.AddRange( (tpi as TikzContainerParseItem).Children.SelectMany( child => CreateOverlayShapesFromItem(child) ) );

                //foreach (TikzParseItem t in (tpi as TikzContainerParseItem).Children)
                //    DrawObject(t, os.children);

                // don't draw scopes with no drawable children
                // (we don't know where to render them)
                if (os.children.Count > 0)
                {
                    ret.Add(os);
                    os.AdjustPosition(TikzToScreen);
                    
                }
            }
            else if (tpi is TikzContainerParseItem)
            {
                ret.AddRange( (tpi as TikzContainerParseItem).Children.SelectMany( child => CreateOverlayShapesFromItem(child) ) );
            }
            else if (tpi is Tikz_XYItem)
            {
                if ((tpi as Tikz_XYItem).HasEditableCoordinate())
                {
                    OverlayNode el;
                    if (tpi.parent is Tikz_Controls)
                        el = new OverlayControlPoint();     // control points for Bezier curves
                    else
                        el = new OverlayNode();
                    //el.pol = this;
                    el.tikzitem = tpi as Tikz_XYItem;

                    el.AdjustPosition(TikzToScreen);

                    // add tooltip
                    if (ParseTree != null)
                    {
                        Tikz_Node nref = TikzParseTreeHelper.GetReferenceableNode(tpi as Tikz_XYItem, ParseTree.GetTikzPicture());
                        if (nref != null && !String.IsNullOrWhiteSpace(nref.name))
                        {
                            el.ToolTip = nref.name;
                        }
                    }
                    ////canvas1.Children.Add(el);
                    ret.Add(el);

                    //bbg.Add(new Rect(Canvas.GetLeft(el), Canvas.GetTop(el), el.Width, el.Height));
                }
            }
            else if (tpi is Tikz_Path)
            {
            }

            return ret;
        }
Esempio n. 3
0
        IEnumerable <OverlayShapeVM> CreateOverlayShapesFromItem(TikzParseItem tpi)
        {
            var ret = new List <OverlayShapeVM>();

            if (tpi is Tikz_Scope)
            {
                OverlayScope os = new OverlayScope();
                //os.pol = this;
                os.tikzitem = tpi as Tikz_Scope;

                // add child shapes
                os.children.AddRange((tpi as TikzContainerParseItem).Children.SelectMany(child => CreateOverlayShapesFromItem(child)));

                //foreach (TikzParseItem t in (tpi as TikzContainerParseItem).Children)
                //    DrawObject(t, os.children);

                // don't draw scopes with no drawable children
                // (we don't know where to render them)
                if (os.children.Count > 0)
                {
                    ret.Add(os);
                    os.AdjustPosition(TikzToScreen);
                }
            }
            else if (tpi is TikzContainerParseItem)
            {
                ret.AddRange((tpi as TikzContainerParseItem).Children.SelectMany(child => CreateOverlayShapesFromItem(child)));
            }
            else if (tpi is Tikz_XYItem)
            {
                if ((tpi as Tikz_XYItem).HasEditableCoordinate())
                {
                    OverlayNode el;
                    if (tpi.parent is Tikz_Controls)
                    {
                        el = new OverlayControlPoint();     // control points for Bezier curves
                    }
                    else
                    {
                        el = new OverlayNode();
                    }
                    //el.pol = this;
                    el.tikzitem = tpi as Tikz_XYItem;

                    el.AdjustPosition(TikzToScreen);

                    // add tooltip
                    if (ParseTree != null)
                    {
                        Tikz_Node nref = TikzParseTreeHelper.GetReferenceableNode(tpi as Tikz_XYItem, ParseTree.GetTikzPicture());
                        if (nref != null && !String.IsNullOrWhiteSpace(nref.name))
                        {
                            el.ToolTip = nref.name;
                        }
                    }
                    ////canvas1.Children.Add(el);
                    ret.Add(el);

                    //bbg.Add(new Rect(Canvas.GetLeft(el), Canvas.GetTop(el), el.Width, el.Height));
                }
            }
            else if (tpi is Tikz_Path)
            {
            }

            return(ret);
        }
Esempio n. 4
0
        /// <summary>
        /// Draws the TikzParseItem tpi, if it is drawn, or its children, if they can be drawn, 
        /// or grandchildren etc..., and adds the drawn items to bag.
        /// </summary>
        /// <param name="tpi"></param>
        /// <param name="bag"></param>
        public void DrawObject(TikzParseItem tpi, List<OverlayShape> bag)
        {
            //BBGatherer bbg = new BBGatherer();
            if (bag == null)
                bag = new List<OverlayShape>();  // dummy, it is not used
            if (tpi is Tikz_Scope)
            {
                OverlayScope os = new OverlayScope(ShapeFactory.NewScopeView());
                os.pol = this;
                os.tikzitem = tpi as Tikz_Scope;
                foreach (TikzParseItem t in (tpi as TikzContainerParseItem).Children)
                    DrawObject(t, os.children);

                // don't draw scopes with no drawable children
                // (we don't know where to render them)
                if (os.children.Count > 0)
                {
                    bag.Add(os);
                    os.AdjustPosition(Resolution);
                    ////canvas1.Children.Add(os);
                }
            }
            else if (tpi is TikzContainerParseItem)
            {
                foreach (TikzParseItem t in (tpi as TikzContainerParseItem).Children)
                    DrawObject(t, bag);
            }
            if (tpi is Tikz_XYItem)
            {
                if ((tpi as Tikz_XYItem).HasEditableCoordinate())
                {
                    OverlayNode el;
                    if (tpi.parent is Tikz_Controls)
                        el = new OverlayControlPoint(ShapeFactory.NewCPView());     // control points for Bezier curves
                    else
                        el = new OverlayNode(ShapeFactory.NewNodeView());
                    el.pol = this;
                    el.tikzitem = tpi as Tikz_XYItem;
                    //Ellipse el = new Ellipse();                                   
                    //el.Stroke = Brushes.Red;

                    el.AdjustPosition(Resolution);

                    // add tooltip
                    Tikz_Node nref = TikzParseTreeHelper.GetReferenceableNode(tpi as Tikz_XYItem, ParseTree.GetTikzPicture());
                    if (nref != null && nref.name != "")
                    {
                        el.View.SetToolTip(nref.name);                        
                    }

                    ////canvas1.Children.Add(el);
                    bag.Add(el);

                    //bbg.Add(new Rect(Canvas.GetLeft(el), Canvas.GetTop(el), el.Width, el.Height));
                }
            }
            else if (tpi is Tikz_Path)
            {
                //could this be a possibility to show edges and provide backward search?

                //there are many possibility for draw commands. here we 
                /* string simpleEdge_RegexString = @"[ \t\s]*\\draw.*\((?<start>.*)\).*\((?<end>.*)\).*";
                Regex BB_Regex = new Regex(simpleEdge_RegexString);
                Match m = BB_Regex.Match(tpi.ToString());
                if (m.Success == true)
                {
                    //we just found a LaTex draw cmd, e.g.: \draw[default_edge] (v91) to (v99);

                    //get both nodes
                    Tikz_Node StartNode = tpi.parent.GetNodeByName(m.Groups[1].Value);
                    Tikz_Node EndNode = tpi.parent.GetNodeByName(m.Groups[2].Value);

                    if (StartNode != null && EndNode != null)
                    {
                        //and determine the position in between both nodes
                        Point start, end;
                        if (StartNode.GetAbsPos()
                        double x = (StartNode.GetAbsPos().X + EndNode.GetAbsPos().X) / 2;
                        double y = (StartNode.GetAbsPos().Y + EndNode.GetAbsPos().Y) / 2;

                        //draw an arrow at this pos.
                        //(new Point(x, y));
                        //and when clicked, jump to AvalonEdit at position tpi.StartPosition                        
                    }

                }       */
            }

        }
Esempio n. 5
0
 OverlayScopeView NewScopeView(OverlayScope os)
 {
     OverlayScopeView v = new OverlayScopeView(os);
     canvas1.Children.Add(v);
     return v;
 }