private float GetItemHeight() { if (m_itemHeight > 0) { return(m_itemHeight); } m_itemHeight = ItemRow.GetItemHeight(itemPrefab); if (m_itemHeight < 1) { m_itemHeight = 20; } return(m_itemHeight); }
private float GetItemHeight() { if (m_itemHeight > 0) { return(m_itemHeight); } m_itemHeight = ItemRow.GetItemHeight(itemPrefab); if (m_itemHeight < 1) { m_itemHeight = 20; } return(m_itemHeight); }