public void DoMove(Move move, int player)
 {
     if (Board[move.GetX(), move.GetY()] == 0)
     {
         Board[move.GetX(), move.GetY()] = player;
     }
     else
     {
         Console.WriteLine("Invalid Move\n");
     }
 }
 public void UndoMove(Move move)
 {
     Board[move.GetX(), move.GetY()] = 0;
 }