Esempio n. 1
0
        // Draw
        // @return returns false as long as ONE field isnt filled AND we still have no winner.
        //         returns true if ALL fields are filled AND we still had no winner!
        public static bool Draw(PlayGround ground)
        {
            if (ground.playground[0, 0] != "" && ground.playground[0, 1] != "" && ground.playground[0, 2] != "" &&
                ground.playground[1, 0] != "" && ground.playground[1, 1] != "" && ground.playground[1, 2] != "" &&
                ground.playground[2, 0] != "" && ground.playground[2, 1] != "" && ground.playground[2, 2] != "")
            {
                return(true);
            }

            return(false);
        }
Esempio n. 2
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        // Win Diagonal
        private static bool WinDiagonal(PlayGround ground, Player player)
        {
            if (ground.playground[0, 0] == player.PlayerSign && ground.playground[1, 1] == player.PlayerSign && ground.playground[2, 2] == player.PlayerSign)
            {
                return(true);
            }
            else if (ground.playground[0, 2] == player.PlayerSign && ground.playground[1, 1] == player.PlayerSign && ground.playground[2, 0] == player.PlayerSign)
            {
                return(true);
            }

            return(false);
        }
Esempio n. 3
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        public static bool Win(PlayGround ground, Player player)
        {
            if (WinDiagonal(ground, player))
            {
                return(true);
            }

            else if (WinHorizontal(ground, player))
            {
                return(true);
            }

            else if (WinVertical(ground, player))
            {
                return(true);
            }

            return(false);
        }
Esempio n. 4
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 // Set Playground
 public static void SetPlayGround(PlayGround ground, int x, int y, Player player)
 {
     ground.playground[x, y] = player.PlayerSign;
 }