Esempio n. 1
0
        static void Main(string[] args)
        {
            Console.WriteLine("Hello, Welcome to TicTacToeGame");
            TicTacToe t         = new TicTacToe();
            bool      playAgain = true;

            while (playAgain)
            {
                char[] board   = t.CreateBoard();
                char   pLetter = t.ChooseLetter();
                char   cLetter = 'X';
                if (pLetter.Equals('X'))
                {
                    cLetter = 'O';
                }
                Console.WriteLine("Player's Letter = " + pLetter);
                Console.WriteLine("Computer's Letter = " + cLetter);
                t.PrintBoard(board);

                Player p = t.FirstPlayToss();

                bool       gameOver = false;
                GameStatus gstatus  = t.CheckCurrentStatus(board, pLetter, cLetter);

                while (!gameOver)
                {
                    if (p == Player.USER)
                    {
                        t.MakePlayerMove(board, pLetter);
                        gstatus = t.CheckCurrentStatus(board, pLetter, cLetter);
                        p       = Player.COMPUTER;
                    }
                    else
                    {
                        t.MakeComputerMove(board, cLetter, pLetter);
                        gstatus = t.CheckCurrentStatus(board, pLetter, cLetter);
                        p       = Player.USER;
                    }

                    if (gstatus != GameStatus.CONTINUE)
                    {
                        gameOver = true;
                    }
                }

                if (gstatus == GameStatus.WON)
                {
                    Player k = t.WhoWon(board, pLetter, cLetter);
                }

                Console.WriteLine("Do you want to play again(Y/N)");
                string a = Console.ReadLine();
                if (a[0] == 'Y')
                {
                    playAgain = true;
                }
                else
                {
                    playAgain = false;
                }
            }
        }