Esempio n. 1
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 public static AbstractBoard.Player GetOponentPiece(AbstractBoard.Player yourPiece)
 {
     if (yourPiece == AbstractBoard.Player.X)
         return AbstractBoard.Player.O;
     else if (yourPiece == AbstractBoard.Player.O)
         return AbstractBoard.Player.X;
     else
         throw new Exception("Invalid Piece!");
 }
Esempio n. 2
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        protected AbstractBoard.Player opponentPiece; // the opponents piece

        public Node(AbstractBoard b, Node parent, Space move)
        {
            this.board = b.Clone();
            this.parent = parent;
            this.move = move;
            if (parent != null)
               

          
            myPiece = AbstractBoard.GetOponentPiece(parent.myPiece);
            children = new List<Node>();
        }
Esempio n. 3
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        private void mediumBoard_Load(object sender, EventArgs e)
        {
            gb = new _4by4();

            this.LoadBoard();

            cell1.Enabled = true;
            cell2.Enabled = true;
            cell3.Enabled = true;
            cell4.Enabled = true;
            cell5.Enabled = true;
            cell6.Enabled = true;
            cell7.Enabled = true;
            cell8.Enabled = true;
            cell9.Enabled = true;
        }
Esempio n. 4
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        private void GUI_Load(object sender, EventArgs e)
        {
            gb = new tictactoe();

            this.LoadBoard();

            cell1.Enabled = true;
            cell2.Enabled = true;
            cell3.Enabled = true;
            cell4.Enabled = true;
            cell5.Enabled = true;
            cell6.Enabled = true;
            cell7.Enabled = true;
            cell8.Enabled = true;
            cell9.Enabled = true;
           
        }
Esempio n. 5
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        // create virtual board
        //setup virtual game and play.
        //sub nodes for each tree . 
        //recursive method

        public static Space GetBestMove(AbstractBoard gb, AbstractBoard.Player p)
        {
            Space? bestSpace = null;List<Space> openSpaces = gb.OpenSquares;
            AbstractBoard newBoard;

            
            for (int i = 0; i < openSpaces.Count; i++)
            {
                newBoard = gb.Clone();
                Space newSpace = openSpaces[i];

                newBoard[newSpace.X, newSpace.Y] = p;

                if (newBoard.Winner == AbstractBoard.Player.Open && newBoard.OpenSquares.Count > 0)
                {
                    Space tempMove = GetBestMove(newBoard, ((AbstractBoard.Player)(-(int)p)));  
                    newSpace.Rank = tempMove.Rank;
                }
                else
                {
                    if (newBoard.Winner == AbstractBoard.Player.Open)
                        newSpace.Rank = 0;
                    else if (newBoard.Winner == AbstractBoard.Player.X)
                        newSpace.Rank = -1;
                    else if (newBoard.Winner == AbstractBoard.Player.O)
                        newSpace.Rank = 1;
                }

                //If the new move is better than our previous move, take it
                if (bestSpace == null ||
                   (p == AbstractBoard.Player.X && newSpace.Rank < ((Space)bestSpace).Rank) ||
                   (p == AbstractBoard.Player.O && newSpace.Rank > ((Space)bestSpace).Rank))
                {
                    bestSpace = newSpace;
                }
            }

            return (Space)bestSpace;
        }
Esempio n. 6
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        private double EvaluateDiagonals(AbstractBoard b, AbstractBoard.Player p)
        {
            // go down and to the right diagonal first
            int count = 0;
            bool diagonalClean = true;

            double score = 0.0;

            for (int i = 0; i < b.COLUMNS; i++)
            {
                AbstractBoard.Player boardPiece = b[i, i];

                if (boardPiece == p)
                    count++;

                if (boardPiece == AbstractBoard.GetOponentPiece(p))
                {
                    diagonalClean = false;
                    break;
                }
            }

            if (diagonalClean && count > 0)
                score += count;// Math.Pow(count, count);




            // now try the other way

            int row = 0;
            int col = 2;
            count = 0;
            diagonalClean = true;

            while (row < b.ROWS && col >= 0)
            {
                AbstractBoard.Player boardPiece = b[row, col];

                if (boardPiece == p)
                    count++;

                if (boardPiece == AbstractBoard.GetOponentPiece(p))
                {
                    diagonalClean = false;
                    break;
                }

                row++;
                col--;
            }

            if (count > 0 && diagonalClean)
                score += count;

            return score;
        }
Esempio n. 7
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        private double EvaluateColumns(AbstractBoard b, AbstractBoard.Player p)
        {
            int cols = b.COLUMNS;
            int rows = b.ROWS;

            double score = 0.0;
            int count;
          
            for (int j = 0; j < b.COLUMNS; j++)
            {
                count = 0;
                bool rowClean = true;
                for (int i = 0; i < b.COLUMNS; i++)
                {
                    AbstractBoard.Player boardPiece = b[i, j];

                    if (boardPiece == p)
                        count++;
                    else if (boardPiece == AbstractBoard.GetOponentPiece(p))
                    {
                        rowClean = false;
                        break;
                    }
                }

            
                if (rowClean && count != 0)
                    score += count; //Math.Pow(count, count);

            }

            return score;
        }
Esempio n. 8
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        public double evaluateRows(AbstractBoard b, AbstractBoard.Player p)
        {

            int cols = b.COLUMNS;
            int rows = b.ROWS;

            double score = 0.0;
            int count;
            // check the rows
            for (int i = 0; i < b.ROWS; i++)
            {
                count = 0;
                bool rowClean = true;
                for (int j = 0; j < b.COLUMNS; j++)
                {
                    AbstractBoard.Player boardPiece = b[i, j];

                    if (boardPiece == p)
                        count++;
                    else if (boardPiece == AbstractBoard.GetOponentPiece(p))
                    {
                        rowClean = false;
                        break;
                    }
                }

                // if we get here then the row is clean (an open row)
                if (rowClean && count != 0)
                    score += count;
            }

            return score;

        }
Esempio n. 9
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        // sums up all the possible ways to win for the specified board piece
        private double EvaluatePiece(AbstractBoard b, AbstractBoard.Player p)
        {

            return evaluateRows(b, p) + EvaluateColumns(b, p) + EvaluateDiagonals(b, p);
        }
Esempio n. 10
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        public double Evaluate(AbstractBoard b, AbstractBoard.Player maxPiece)
        {
            functionCalls++;

            if (b.Winner == AbstractBoard.Player.Open || b.Winner == AbstractBoard.Player.O || b.Winner == AbstractBoard.Player.X)
            {
                if (b.Winner == maxPiece)
                    return double.MaxValue;
                else
                    return double.MinValue;
            }

            double maxValue = EvaluatePiece(b, maxPiece);
            double minValue = EvaluatePiece(b, AbstractBoard.GetOponentPiece(maxPiece));

            return maxValue - minValue;

        }