Esempio n. 1
0
        /// <summary>
        /// Perform the CPU's Move
        /// </summary>
        /// <param name="random">Make a random move?</param>
        private void makeCPUsMove(int OsRow, int OsCol, bool random = false)
        {
            int row = 0, col = 0;

            // If to make a random move
            if (random)
            {
                Random rand = new Random();
                row = rand.Next(0, 4);
                col = rand.Next(0, 5);
                // pictureBox_click(Controls["pic" + row.ToString() + col.ToString()], new EventArgs());
            }
            // Else make a move based on Alpha-Beta Search
            else
            {
                GameTreeNode gtn = new GameTreeNode(gameBoard, OsRow, OsCol);
                gtn.NextTurn = (State)Turn;
                SearchTree gt = new SearchTree();
                gtn.Text = "Root";
                GameTreeNode newMove;
                if (gt.insertNode(gtn))
                {
                    newMove = gt.immResult;
                }
                else
                {
                    newMove = gt.getNextBestMove();
                    //gt.ShowDialog();
                }
                row = newMove.Row;
                col = newMove.Column;
            }
            // Perform a click operation at on the PictureBox
            pictureBox_click(Controls["pic" + row.ToString() + col.ToString()], new EventArgs());
        }
Esempio n. 2
0
 /// <summary>
 /// Perform the CPU's Move
 /// </summary>
 /// <param name="random">Make a random move?</param>
 private void makeCPUsMove(int OsRow, int OsCol, bool random = false)
 {
     int row = 0, col = 0;
     // If to make a random move
     if (random)
     {
         Random rand = new Random();
         row = rand.Next(0, 4);
         col = rand.Next(0, 5);
         // pictureBox_click(Controls["pic" + row.ToString() + col.ToString()], new EventArgs());
     }
     // Else make a move based on Alpha-Beta Search
     else
     {
         GameTreeNode gtn = new GameTreeNode(gameBoard, OsRow, OsCol);
         gtn.NextTurn = (State)Turn;
         SearchTree gt = new SearchTree();
         gtn.Text = "Root";
         GameTreeNode newMove;
         if (gt.insertNode(gtn))
             newMove = gt.immResult;
         else
         {
             newMove = gt.getNextBestMove();
             //gt.ShowDialog();
         }
         row = newMove.Row;
         col = newMove.Column;
     }
     // Perform a click operation at on the PictureBox
     pictureBox_click(Controls["pic" + row.ToString() + col.ToString()], new EventArgs());
 }