Esempio n. 1
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 /// <summary>
 /// Create a private message.
 /// </summary>
 /// <param name="text"></param>
 /// <param name="recipient"></param>
 public static ChatMessage CreatePrivateMessage(string text, string recipient)
 {
     ChatMessage cm = new ChatMessage(text);
     cm.Recipient = recipient;
     cm.Channel = ChatChannel.None;
     cm.Type = SpeechType.Private;
     return cm;
 }
Esempio n. 2
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 /// <summary>
 /// Create a channel message.
 /// </summary>
 /// <param name="text"></param>
 /// <param name="channel"></param>
 public static ChatMessage CreateChannelMessage(string text, ChatChannel channel)
 {
     ChatMessage cm = new ChatMessage(text);
     cm.Recipient = "";
     cm.Channel = channel;
     cm.Type = SpeechType.ChannelYellow;
     return cm;
 }
Esempio n. 3
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 /// <summary>
 /// Create a yell or whisper message.
 /// </summary>
 /// <param name="text"></param>
 /// <param name="type"></param>
 public static ChatMessage CreateNormalMessage(string text, SpeechType type)
 {
     ChatMessage cm = new ChatMessage(text);
     cm.Recipient = "";
     cm.Channel = ChatChannel.None;
     cm.Type = type;
     return cm;
 }
Esempio n. 4
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 /// <summary>
 /// Send a message (generic).
 /// </summary>
 /// <param name="message"></param>
 public bool Say(ChatMessage message)
 {
     return Packets.Outgoing.PlayerSpeechPacket.Send(client, message.Type, message.Recipient, message.Text, message.Channel); 
 }