Esempio n. 1
0
        private void ReadAndProcessInboundCommands()
        {
            string status = "Creating ChannelWriter";

            try
            {
                var writer = new Channels.ChannelWriter();
                status = "writer.ReadCommandsFromFile";
                writer.ReadCommandsFromFile(_myChannel);
                status = "while HasInboundCommandCount";
                while (_myChannel.HasInboundCommandCount())
                {
                    status = "DequeueInbound";
                    var cmd = _myChannel.DequeueInbound();
                    status = "ExecuteGameCommandString";
                    ExecuteGameCommandString(cmd.CommandString);
                    status = "time stamp handling";
                    if (cmd.TimeStampUtc > _myChannel.LastInboundProcessedUtc)
                    {
                        _myChannel.LastInboundProcessedUtc = cmd.TimeStampUtc;
                        _myChannel.NeedsToWrite            = true;
                    }
                    status = "finishing loop";
                }
            }
            catch (Exception exc)
            {
                throw new Exception("ReadAndProcessInboundCommands: " + status, exc);
            }
        }
Esempio n. 2
0
        private void StartChannelFileWatcher()
        {
            var writer = new Channels.ChannelWriter();

            if (!writer.IsWatcherEnabled(_myChannel))
            {
                writer.StartWatcher(_myChannel);
                _myChannel.FileWatcher.Changed += OnChannelFileWatcherChanged;
            }
        }
Esempio n. 3
0
 void CurrentDomain_ProcessExit(object sender, EventArgs e)
 {
     lock (_locker)
     {
         if (_myChannel != null)
         {
             var writer = new Channels.ChannelWriter();
             if (writer.IsWatcherEnabled(_myChannel))
             {
                 writer.StopWatcher(_myChannel);
             }
         }
         if (_timer != null)
         {
             _timer.Stop();
         }
         log.WriteInfo("process exit");
     }
 }
Esempio n. 4
0
        /// <summary>
        /// This may be called on timer thread *OR* on external caller's thread
        /// </summary>
        private void SendAndReceiveCommands()
        {
            bool success = true;

            try
            {
                _status.TeamList = _cmdParser.GetTeamList();
                _status.IsOnline = IsOnline();
                _status.LastServerDispatchSecondsAgo = (int)(DateTime.UtcNow - FilterCore.GetLastServerDispatchUtc()).TotalSeconds;
                LaunchControl.RecordHeartbeatStatus(_gameToLauncherFilepath, _status);
            }
            catch (Exception exc)
            {
                success = false;
                log.WriteError("Exception writing heartbeat status: " + exc.ToString());
            }
            try
            {
                if (_myChannel.NeedsToWrite)
                {
                    var writer = new Channels.ChannelWriter();
                    writer.WriteCommandsToFile(_myChannel);
                }
            }
            catch (Exception exc)
            {
                success = false;
                log.WriteError("Exception writing command file status: " + exc.ToString());
            }
            try
            {
                ReadAndProcessInboundCommands();
            }
            catch (Exception exc)
            {
                success = false;
                log.WriteError("Exception reading command file status: " + exc + " - " + exc.StackTrace);
            }
            if (success)
            {
                LastSendAndReceive = DateTime.UtcNow;
            }
        }