Esempio n. 1
0
        private void UpdateUserListUI()
        {
            if (connected)
            {
                userButtonMap.Clear();

                int i = 0;
                foreach (var player in PhotonNetwork.PlayerList)
                {
                    // skip self
                    if (player == PhotonNetwork.LocalPlayer)
                    {
                        continue;
                    }

                    var button = buttonArray[i];

                    PlayerStatsBrief stats = new PlayerStatsBrief(
                        player.NickName,
                        (string)player.CustomProperties["Favors"],
                        (int)player.CustomProperties["Wins"],
                        (int)player.CustomProperties["Losses"]
                        );

                    button.gameObject.SetActive(true);  // Switch button on
                    button.SetButtonText(stats);        // TODO: get real user stats
                    userButtonMap[player.NickName] = i; // map name to index for retrieval later on

                    // iterate until the capacity of userArray is reached
                    if (++i == buttonArray.Length)
                    {
                        break;
                    }
                }

                totalOpponents = i;

                // disable unused buttons
                for (; i < buttonArray.Length; i++)
                {
                    buttonArray[i].gameObject.SetActive(false);
                }
            }
            else
            {
                // hide buttons
                foreach (var user in buttonArray)
                {
                    user.gameObject.SetActive(false);
                }
            }

            UpdateUserListLabel();
        }
Esempio n. 2
0
 public void SetButtonText(PlayerStatsBrief stats)
 {
     playerName     = stats.PlayerName;
     nameText.text  = stats.PlayerName;
     statsText.text =
         "Wins\t" + stats.Wins.ToString() +
         "\n" +
         "Losses\t" + stats.Losses.ToString() +
         "\n" +
         "Favors\t" + stats.FavoriteWeapon.ToString();
 }