Esempio n. 1
0
        /// <summary>
        /// Creates a new instance of the TaskDistributor.
        /// </summary>
        /// <param name="workerThreadCount">The number of worker threads, a value below one will create ProcessorCount x3 worker threads.</param>
        /// <param name="autoStart">Should the instance auto start the worker threads.</param>
        public TaskDistributor(int workerThreadCount, bool autoStart)
            : base()
        {
            if (workerThreadCount <= 0)
            {
                workerThreadCount = UnityEngine.SystemInfo.processorCount * 3;
            }

            workerThreads = new TaskWorker[workerThreadCount];
            lock (workerThreads)
            {
                for (var i = 0; i < workerThreadCount; ++i)
                {
                    workerThreads[i] = new TaskWorker(this);
                }
            }

            if (mainTaskDistributor == null)
            {
                mainTaskDistributor = this;
            }

            if (autoStart)
            {
                Start();
            }
        }
/*! \endcond */

        private void EnsureHelper()
        {
            if (dispatcher == null)
            {
                dispatcher = new Threading.Dispatcher();
            }

            if (taskDistributor == null)
            {
                taskDistributor = new Threading.TaskDistributor();
            }
        }
        void OnDestroy()
        {
            foreach (var thread in registeredThreads)
            {
                thread.Dispose();
            }

            if (dispatcher != null)
            {
                dispatcher.Dispose();
            }
            dispatcher = null;

            if (taskDistributor != null)
            {
                taskDistributor.Dispose();
            }
            taskDistributor = null;
        }
Esempio n. 4
0
        /// <summary>
        /// Disposes all TaskDistributor, worker threads, resources and remaining tasks.
        /// </summary>
        public override void Dispose()
        {
            while (true)
            {
                TaskBase currentTask;
                lock (taskQueue)
                {
                    if (taskQueue.Count != 0)
                    {
                        currentTask = taskQueue.Dequeue();
                    }
                    else
                    {
                        break;
                    }
                }
                currentTask.Dispose();
            }

            lock (workerThreads)
            {
                for (var i = 0; i < workerThreads.Length; ++i)
                {
                    workerThreads[i].Dispose();
                }
                workerThreads = new TaskWorker[0];
            }

            dataEvent.Close();
            dataEvent = null;

            if (mainTaskDistributor == this)
            {
                mainTaskDistributor = null;
            }
        }
Esempio n. 5
0
 public TaskWorker(TaskDistributor taskDistributor)
     : base(false)
 {
     this.TaskDistributor = taskDistributor;
     this.Dispatcher      = new Dispatcher(false);
 }