Esempio n. 1
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        //--------------------------- WorldTransform -----------------------------
        //
        //  given a std::vector of 2D vectors, a position, orientation and scale,
        //  this function transforms the 2D vectors into the object's world space
        //------------------------------------------------------------------------
        public static List <Vector2D> WorldTransform(List <Vector2D> points,
                                                     Vector2D pos,
                                                     Vector2D forward,
                                                     Vector2D side,
                                                     Vector2D scale)
        {
            //copy the original vertices into the buffer about to be transformed
            List <Vector2D> TranVector2Ds = points;

            //create a transformation matrix
            C2DMatrix matTransform = new C2DMatrix();

            //scale
            if ((scale.X != 1.0) || (scale.Y != 1.0))
            {
                matTransform.Scale(scale.X, scale.Y);
            }

            //rotate
            matTransform.Rotate(forward, side);

            //and translate
            matTransform.Translate(pos.X, pos.Y);

            //now transform the object's vertices
            matTransform.TransformVector2Ds(TranVector2Ds);

            return(TranVector2Ds);
        }
Esempio n. 2
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        //--------------------- PointToWorldSpace --------------------------------
        //
        //  Transforms a point from the agent's local space into world space
        //------------------------------------------------------------------------
        public static Vector2D PointToWorldSpace(Vector2D point,
                                                 Vector2D AgentHeading,
                                                 Vector2D AgentSide,
                                                 Vector2D AgentPosition)
        {
            //make a copy of the point
            Vector2D TransPoint = new Vector2D(point.X, point.Y);;

            //create a transformation matrix
            C2DMatrix matTransform = new C2DMatrix();

            //rotate
            matTransform.Rotate(AgentHeading, AgentSide);

            //and translate
            matTransform.Translate(AgentPosition.X, AgentPosition.Y);

            //now transform the vertices
            matTransform.TransformVector2D(TransPoint);

            return(TransPoint);
        }
Esempio n. 3
0
        //--------------------- PointToWorldSpace --------------------------------
        //
        //  Transforms a point from the agent's local space into world space
        //------------------------------------------------------------------------
        public static Vector2D PointToWorldSpace(Vector2D point,
                                            Vector2D AgentHeading,
                                            Vector2D AgentSide,
                                            Vector2D AgentPosition)
        {
            //make a copy of the point
            Vector2D TransPoint = new Vector2D(point.X, point.Y); ;

            //create a transformation matrix
            C2DMatrix matTransform = new C2DMatrix();

            //rotate
            matTransform.Rotate(AgentHeading, AgentSide);

            //and translate
            matTransform.Translate(AgentPosition.X, AgentPosition.Y);

            //now transform the vertices
            matTransform.TransformVector2D(TransPoint);

            return TransPoint;
        }
Esempio n. 4
0
        //--------------------------- WorldTransform -----------------------------
        //
        //  given a std::vector of 2D vectors, a position and  orientation
        //  this function transforms the 2D vectors into the object's world space
        //------------------------------------------------------------------------
        public static List<Vector2D> WorldTransform(List<Vector2D> points,
                                         Vector2D pos,
                                         Vector2D forward,
                                         Vector2D side)
        {
            //copy the original vertices into the buffer about to be transformed
            List<Vector2D> TranVector2Ds = points;

            //create a transformation matrix
            C2DMatrix matTransform = new C2DMatrix();

            //rotate
            matTransform.Rotate(forward, side);

            //and translate
            matTransform.Translate(pos.X, pos.Y);

            //now transform the object's vertices
            matTransform.TransformVector2Ds( TranVector2Ds);

            return TranVector2Ds;
        }