Esempio n. 1
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        private void CalcCoordsAndUpdate(ColorHandler.HSV HSV)
        {
            // Convert color to real-world coordinates and then calculate
            // the various points. HSV.Hue represents the degrees (0 to 360),
            // HSV.Saturation represents the radius.
            // This procedure doesn't draw anything--it simply
            // updates class-level variables. The UpdateDisplay
            // procedure uses these values to update the screen.

            // Given the angle (HSV.Hue), and distance from
            // the center (HSV.Saturation), and the center,
            // calculate the point corresponding to
            // the selected color, on the color wheel.
            colorPoint = GetPoint((double)HSV.Hue / 255 * 360, (double)HSV.Saturation / 255 * radius, centerPoint);

            // Given the brightness (HSV.value), calculate the
            // point corresponding to the brightness indicator.
            brightnessPoint = CalcBrightnessPoint(HSV.value);

            // Store information about the selected color.
            brightness    = HSV.value;
            selectedColor = ColorHandler.HSVtoColor(HSV);
            RGB           = ColorHandler.HSVtoRGB(HSV);

            // The full color is the same as HSV, except that the
            // brightness is set to full (255). This is the top-most
            // color in the brightness gradient.
            fullColor = ColorHandler.HSVtoColor(HSV.Hue, HSV.Saturation, 255);
        }
Esempio n. 2
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 public void Draw(Graphics g, ColorHandler.RGB RGB)
 {
     // Given RGB values, calculate HSV and then update the screen.
     this.g   = g;
     this.HSV = ColorHandler.RGBtoHSV(RGB);
     CalcCoordsAndUpdate(this.HSV);
     UpdateDisplay();
 }
Esempio n. 3
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 public void Draw(Graphics g, ColorHandler.HSV HSV)
 {
     // Given HSV values, update the screen.
     this.g   = g;
     this.HSV = HSV;
     CalcCoordsAndUpdate(this.HSV);
     UpdateDisplay();
 }
 public ColorChangedEventArgs(ColorHandler.RGB RGB, ColorHandler.HSV HSV)
 {
     mRGB = RGB;
     mHSV = HSV;
 }
		private void HandleHSVScroll(object sender,  ScrollEventArgs e)  
			// If the H, S, or V values change, use this 
			// code to update the RGB values and invalidate
			// the color wheel (so it updates the pointers).
			// Check the isInUpdate flag to avoid recursive events
			// when you update the NumericUpdownControls.
		{
			changeType = ChangeStyle.HSV;
			HSV = new ColorHandler.HSV(hsbHue.Value, hsbSaturation.Value, hsbBrightness.Value);
			SetRGB(ColorHandler.HSVtoRGB(HSV));
			SetHSVLabels(HSV);
			this.Invalidate();
		}
Esempio n. 6
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 // If the H, S, or V values change, use this
 // code to update the RGB values and invalidate
 // the color wheel (so it updates the pointers).
 // Check the isInUpdate flag to avoid recursive events
 // when you update the NumericUpdownControls.
 private void HandleHSVScroll(object sender,  ScrollEventArgs e)
 {
     changeType = ChangeStyle.HSV;
     HSV = new ColorHandler.HSV(hsbHue.Value, hsbSaturation.Value, hsbBrightness.Value);
     SetRGB(ColorHandler.HSVtoRGB(HSV));
     SetHSVLabels(HSV);
     this.Invalidate();
 }
Esempio n. 7
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        protected void OnColorChanged(ColorHandler.RGB RGB, ColorHandler.HSV HSV)
        {
            ColorChangedEventArgs e = new ColorChangedEventArgs(RGB, HSV);

            ColorChanged(this, e);
        }
Esempio n. 8
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 public void Draw(Graphics g, ColorHandler.RGB RGB)
 {
     // Given RGB values, calculate HSV and then update the screen.
     this.g = g;
     this.HSV = ColorHandler.RGBtoHSV(RGB);
     CalcCoordsAndUpdate(this.HSV);
     UpdateDisplay();
 }
Esempio n. 9
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 public void Draw(Graphics g, ColorHandler.HSV HSV)
 {
     // Given HSV values, update the screen.
     this.g = g;
     this.HSV = HSV;
     CalcCoordsAndUpdate(this.HSV);
     UpdateDisplay();
 }
 public ColorChangedEventArgs(ColorHandler.RGB RGB, ColorHandler.HSV HSV)
 {
     mRGB = RGB;
     mHSV = HSV;
 }