Esempio n. 1
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 /// <summary>
 /// Monsters list init
 /// </summary>
 /// <param name="pattern">Level pattern</param>
 public void InitMonsters(LevelPattern pattern)
 {
     foreach (var monster in pattern.MonsterSpawns)
     {
         Monsters.Add(monster);
     }
 }
Esempio n. 2
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 /// <summary>
 /// Wall list init
 /// </summary>
 /// <param name="pattern">Level patter</param>
 private void InitWalls(LevelPattern pattern)
 {
     foreach (var wall in pattern.Walls)
     {
         Walls.Add(wall);
     }
 }
Esempio n. 3
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 /// <summary>
 /// Init big yellow points
 /// </summary>
 /// <param name="pattern">Level pattern</param>
 public void InitEnergizers(LevelPattern pattern)
 {
     foreach (var energizer in pattern.Energizers)
     {
         Energizers.Add(energizer);
     }
 }
Esempio n. 4
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 /// <summary>
 /// Init small yellow points
 /// </summary>
 /// <param name="pattern">Level pattern</param>
 public void InitSmallPoints(LevelPattern pattern)
 {
     foreach (var point in pattern.SmallPoints)
     {
         Points.Add(point);
     }
 }
Esempio n. 5
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 /// <summary>
 /// Init all lists of game objects and game stats
 /// </summary>
 /// <param name="pattern">Pattern of current level</param>
 private void InitAllLists(LevelPattern pattern)
 {
     Walls       = new List <Wall>();
     Monsters    = new List <Monster>();
     Points      = new List <SmallPoint>();
     Energizers  = new List <Energizer>();
     LevelScheme = pattern.LevelScheme;
     WorldStat   = new WorldStat();
 }
        /// <summary>
        /// Прочитать файл-паттерн и создать на основе этого файла
        /// описание объектов уровня
        /// </summary>
        /// <returns>Объект-уровень</returns>
        public LevelPattern ParseFile()
        {
            //Читаем файл и создаем объект PatternStruct
            var reader = new StreamReader(PathToPattern);

            var pattern = new LevelPattern();

            var line = "";

            //Координаты
            var x = 0;
            var y = 0;

            while (!reader.EndOfStream)
            {
                x = 0;

                line = reader.ReadLine();

                for (int i = 0; i < line.Length; i++)
                {
                    switch (line[i])
                    {
                    case LevelParser.WallSign:
                        pattern.AddWall(x, y);
                        break;

                    case LevelParser.BlinkySpawnSign:
                        pattern.AddMonsterSpawn(x, y, MonsterTypes.BLINKY);
                        pattern.AddFloor(x, y);
                        break;

                    case LevelParser.PinkySpawnSign:
                        pattern.AddMonsterSpawn(x, y, MonsterTypes.PINKY);
                        pattern.AddFloor(x, y);
                        break;

                    case LevelParser.InkySpawnSign:
                        pattern.AddMonsterSpawn(x, y, MonsterTypes.INKY);
                        pattern.AddFloor(x, y);
                        break;

                    case LevelParser.ClydeSpawnSign:
                        pattern.AddMonsterSpawn(x, y, MonsterTypes.CLYDE);
                        pattern.AddFloor(x, y);
                        break;

                    case LevelParser.PacmanSpawnSign:
                        Pacman.StartX = x;
                        Pacman.StartY = y;
                        pattern.AddFloor(x, y);
                        break;

                    case LevelParser.ScorePointSpawnSign:
                        pattern.AddSmallPoint(x, y);
                        pattern.AddFloor(x, y);
                        break;

                    case LevelParser.EnergizerSpawnSign:
                        pattern.AddEnergizer(x, y);
                        pattern.AddFloor(x, y);
                        break;

                    case LevelParser.EmptySpaceSign:
                        pattern.AddFloor(x, y);
                        break;
                    }

                    x++;
                }

                y++;
            }

            return(pattern);
        }
Esempio n. 7
0
 /// <summary>
 /// Player (pacman) init
 /// </summary>
 /// <param name="pattern">LevelPacman</param>
 public void InitPlayer(LevelPattern pattern)
 {
     Pacman = new Pacman(Pacman.StartX, Pacman.StartY, 10);
 }