protected IEnumerator Patrolling() { currentState = EnemyState.patrolling; while (true) { enemyMovement.Patrol(); yield return(new WaitForEndOfFrame()); } }
private new void Start() { movement = GetComponent <EnemyMovement>(); movement.Patrol(); }
private IEnumerator Patrol() { movement.Patrol(); yield return(new WaitForEndOfFrame()); }