public static string NextName()
        {
            // Run this first so that if the list of names and the generator have not been created, they will be created now.
            CreateNameListIfNotExists();

            int randomIndex = NumberGenerator.Next(0, names.Count);

            return(names[randomIndex]);
        }
        string IDesirable.GetRandomDesireReason()
        {
            int amountDesireReasons = DesireReasons.Length;

            if (amountDesireReasons == 0)
            {
                return(null);
            }

            var randomIndex = NumberGenerator.Next(amountDesireReasons);

            return(DesireReasons[randomIndex]);
        }
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        public Employee(string role)
        {
            Name = NameGenerator.NextName();

            int Randomizer = NumberGenerator.Next(0, 10);

            Function = role;
            if (Function == "Performer")
            {
                Boost.StatType = StatTypes.GetByUniqueId("excitement");
            }

            /*else if(Function == "Mechanic")
             * {
             *
             * }*/
            else
            {
                Exception exception = new Exception("This function does not exist!");
                throw exception;
            }

            Boost.Multiplier = 1.00f;
            Boost.Duration   = 60;

            // Extra opdracht

            if (Randomizer == 0)
            {
                Efficiency        = 'A';
                Salary            = 110;
                Boost.Multiplier += 0.6f;
            }
            else if (Randomizer > 0 && Randomizer <= 5)
            {
                Efficiency        = 'B';
                Salary            = 100;
                Boost.Multiplier += 0.35f;
            }
            else if (Randomizer > 5)
            {
                Efficiency        = 'C';
                Salary            = 90;
                Boost.Multiplier += 0.2f;
            }
        }
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        private Guest getNewRandomGuest()
        {
            List <Stat> stats = new List <Stat>();
            Guest       guest = new Guest()
            {
                CurrentStats = stats,
                // Chosen at random bring between 50 and 150 cash into the park
                Wallet = new Wallet(NumberGenerator.Next((int)MinimumCash, (int)MinimumCash + 70)),
            };

            var statTypes = StatTypes.FindByTarget(GameObjectType.Guest);

            // When a guest enters, their stats are randomly generated
            foreach (var statType in statTypes)
            {
                stats.Add(new Stat()
                {
                    Type  = statType,
                    Value = statType.GetBaseValue(guest)
                });
            }

            return(guest);
        }
        // Returns a single random rides and shops by what they serve
        public BuildableObject GetRandomBuyableObject(ObjectSpecific.Types objectSpecificType)
        {
            var objects = GetBuyableObjects(objectSpecificType);

            return(objects[NumberGenerator.Next(objects.Count)]);
        }
        public GameObject()
        {
            CurrentStats = new List <Stat>();

            SeedId = NumberGenerator.Next(GameObjects.MaxSeed++);
        }
        public static Weather GetRandom()
        {
            int randomIndex = NumberGenerator.Next(0, WeatherTypes.Length);

            return(WeatherTypes[randomIndex]);
        }