public Hero(int x, int y) //Konstruktor, setzt Anfangsposition { checkpoint = new Vector2(x, y); position.X = x; position.Y = y; cbox = new CollisionBox(Convert.ToInt32((double)Game1.luaInstance["heroCollisionOffsetX"]), Convert.ToInt32((double)Game1.luaInstance["heroCollisionOffsetY"]), Convert.ToInt32((double)Game1.luaInstance["heroCollisionWidth"]), Convert.ToInt32((double)Game1.luaInstance["heroCollisionHeight"])); heroStartTime = Convert.ToInt32((double)Game1.luaInstance["heroStartTime"]); spine = new Spine(); }
public Enemy(Vector2 pos, int t,bool mover) //Konstruktor, setzt Anfangsposition { spine = new Spine(); this.mover = mover; checkmover = mover; checkpoint = new Vector2(pos.X, pos.Y); position = pos; type = t; }
public Player(int x, int y) //Konstruktor, setzt Anfangsposition { checkpoint = new Vector2(x, y); position.X = x; position.Y = y; lastPosition = position; cbox = new CollisionBox(Convert.ToInt32((double)Game1.luaInstance["playerCollisionOffsetX"]), Convert.ToInt32((double)Game1.luaInstance["playerCollisionOffsetY"]), Convert.ToInt32((double)Game1.luaInstance["playerCollisionWidth"]), Convert.ToInt32((double)Game1.luaInstance["playerCollisionHeight"])); lifes = Game1.leben; spine = new Spine(); initAcceleration = (float)Convert.ToInt32((double)Game1.luaInstance["playerAcceleration"]) / 100; smashInitIntensity = Convert.ToInt32((double)Game1.luaInstance["playerSmashIntensity"]); smashCooldown = (float)Convert.ToDouble(Game1.luaInstance["playerMegaSchlagCooldown"]) * 1000; }
public PrincessSpieler(int x, int y) : base(x,y) //Konstruktor, setzt Anfangsposition { checkpoint = new Vector2(x, y); position.X = x; position.Y = y; lastPosition = position; cbox = new CollisionBox(-25, -150, 50, 140); lifes = Game1.leben; spine = new Spine(); initAcceleration = (float)Convert.ToInt32((double)Game1.luaInstance["playerAcceleration"]) / 100; smashInitIntensity = Convert.ToInt32((double)Game1.luaInstance["playerSmashIntensity"]); smashCooldown = 10 * 1000; }
//Deine Mutter ist so fett, wenn sie aus dem Bett fällt, dann auf beiden Seiten public Princess() { spine = new Spine(); }
public Character(int x, int y) { position.X = x; position.Y = y; spine = new Spine(); }