Esempio n. 1
0
        public void UpdateCharacters()
        {
            PlayerSprite.Location = game.PlayerLocation;
            PlayerHitPoints.Text  = game.PlayerHitPoints.ToString();

            int enemiesShown = 0;

            foreach (Enemy enemy in game.Enemies)
            {
                if (enemy is Bat)
                {
                    if (UpdateEnemySprite(enemy, BatSprite, BatHitPoints))
                    {
                        enemiesShown++;
                    }
                }
                if (enemy is Ghost)
                {
                    if (UpdateEnemySprite(enemy, GhostSprite, GhostHitPoints))
                    {
                        enemiesShown++;
                    }
                }
                if (enemy is Ghoul)
                {
                    if (UpdateEnemySprite(enemy, GhoulSprite, GhoulHitPoints))
                    {
                        enemiesShown++;
                    }
                }
            }

            SwordSprite.Visible      = false;
            BowSprite.Visible        = false;
            MaceSprite.Visible       = false;
            RedPotionSprite.Visible  = false;
            BluePotionSprite.Visible = false;

            if (game.WeaponInRoom != null)
            {
                Control weaponControl = null;
                switch (game.WeaponInRoom.Name)
                {
                case "Sword":
                    weaponControl = SwordSprite;
                    break;

                case "Bow":
                    weaponControl = BowSprite;
                    break;

                case "Mace":
                    weaponControl = MaceSprite;
                    break;

                case "Red Potion":
                    weaponControl = RedPotionSprite;
                    break;

                case "Blue Potion":
                    weaponControl = BluePotionSprite;
                    break;
                }

                if (game.WeaponInRoom.PickedUp)
                {
                    weaponControl.Visible = false;
                }
                else
                {
                    weaponControl.Visible  = true;
                    weaponControl.Location = game.WeaponInRoom.Location;
                }
            }
            SwordInvSprite.Visible      = false;
            BowInvSprite.Visible        = false;
            MaceInvSprite.Visible       = false;
            RedPotionInvSprite.Visible  = false;
            BluePotionInvSprite.Visible = false;

            if (game.CheckPlayerInventory("Sword"))
            {
                SwordInvSprite.Visible = true;
            }

            if (game.CheckPlayerInventory("Bow"))
            {
                BowInvSprite.Visible = true;
            }

            if (game.CheckPlayerInventory("Mace"))
            {
                MaceInvSprite.Visible = true;
            }

            if (game.CheckPlayerInventory("Red Potion"))
            {
                if (!game.CheckPotionUsed("Red Potion"))
                {
                    RedPotionInvSprite.Visible = true;
                }
            }

            if (game.CheckPlayerInventory("Blue Potion"))
            {
                if (!game.CheckPotionUsed("Blue Potion"))
                {
                    BluePotionInvSprite.Visible = true;
                }
            }

            if (game.PlayerHitPoints <= 0)
            {
                MessageBox.Show("You died");
                Application.Exit();
            }

            if (enemiesShown < 1)
            {
                MessageBox.Show("You have defeated the enemies on this level");
                game.NewLevel(random);
                UpdateCharacters();
            }
        }