public void Load(ContentManager Content, GraphicsDevice graphics) { this.graphics = graphics; TreasureManager.Content = Content; CollectTreasureInfo.LoadContent(Content); upgradeBar = new UpgradeBar(Content, playerManager.getPlayer(), 0.65f); //for (int i = 0; i < treasureList.Count; i++) //{ // treasureList[i].Load(Content, "arrow1"); //} }
private void addCollectTreasureInfo(BaseTreasureAbstract treasure) { CollectTreasureInfo collectInfo = new CollectTreasureInfo(treasure.title, treasure.position); collectedTreasureInfo.Add(collectInfo); }