Esempio n. 1
0
        public static void RiverCrossingMenu(Player player, Shop shop, List <Landmarks> listOfLandmarks)
        {
            Console.Clear();
            Console.WriteLine("{0}", player.Landmark);
            headerWithDate(player);
            Console.WriteLine("");
            Console.WriteLine("Weather: {0}     ", player.weather);
            Console.WriteLine("River width: {0}     ", player.riverWidth);
            Console.WriteLine("River depth: {0}     ", player.riverDepth);
            Console.WriteLine("");
            Console.WriteLine("You may:");
            Console.WriteLine("");
            Console.WriteLine("1. attempt to ford the river.");
            Console.WriteLine("2. caulk the wagon and float it accross");
            if (listOfLandmarks[player.IndexForLandmarks].Ferry)
            {
                Console.WriteLine("3. take a ferry across");
                Console.WriteLine("4. wait to see if condition improve");
                Console.WriteLine("5. get more information");
            }
            else
            {
                Console.WriteLine("3. wait to see if condition improve");
                Console.WriteLine("4. get more information");
            }

            Console.WriteLine("");
            Console.WriteLine("What is your choice?");

            InputDetection.DetectGameMenuInput(player, shop);

            if (player.gameMenuInput == "D1")
            {
                Ford(player, shop, listOfLandmarks);
            }
            if (player.gameMenuInput == "D2")
            {
                CaulkTheWagon(player, shop, listOfLandmarks);
            }
            if (player.gameMenuInput == "D3")
            {
                TakeFerry(player, shop, listOfLandmarks);
            }
            if (player.gameMenuInput == "D4")
            {
                WaitToSee(player);
            }
            if (player.gameMenuInput == "D5")
            {
                GetMoreInfo(player, shop, listOfLandmarks);
            }
            RiverCrossing(player, shop, listOfLandmarks);
        }
Esempio n. 2
0
        public static void PrintGameMenu(Player player, Shop shop, List <Landmarks> listOfLandmarks)
        {
            while (player.GameMenu)
            {
                Console.Clear();
                //if(player.AtLandmark)
                //{
                //    PlaceAt(player);
                //}
                Console.WriteLine("          {0}", listOfLandmarks[player.IndexForLandmarks].Name);

                headerWithDate(player);
                StatusBar(player);
                Console.WriteLine("You may:");
                Console.WriteLine("     1. Continue on trail");
                Console.WriteLine("     2. Check supplies");
                Console.WriteLine("     3. Look at map");
                Console.WriteLine("     4. Change pace");
                Console.WriteLine("     5. Change food rations");
                Console.WriteLine("     6. Stop to rest");
                Console.WriteLine("     7. Attempt to trade");
                Console.WriteLine("     8. Talk to people");
                if (listOfLandmarks[player.IndexForLandmarks].Shop)
                {
                    Console.WriteLine("     9. Buy supplies");
                }

                Console.WriteLine("");
                Console.WriteLine("What is your choice?");

                InputDetection.DetectGameMenuInput(player, shop);
                if (player.gameMenuInput == "D1" && player.insidecycle == true)
                {
                    break;
                }
                if (player.gameMenuInput == "D1")
                {
                    if (player.Landmark == "Independence")
                    {
                        Cycle(player, shop, listOfLandmarks);
                    }
                    if (player.Landmark == "Kansas River crossing")
                    {
                        RiverCrossing(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Big Blue River crossing")
                    {
                        RiverCrossing(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Fort Kearney")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Chimney Rock")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Fort Laramie")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Indipendence Rock")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "South Pass")
                    {
                        Alternate1(player, shop, listOfLandmarks);
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Green River")
                    {
                        RiverCrossing(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Fort Bridger")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Soda Springs")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Fort Hall")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Snake River")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Fort Boise")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Blue Mountains")
                    {
                        Alternate2(player, shop, listOfLandmarks);
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Fort WALLA WALLA")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "The Dalles")
                    {
                        Alternate3(player, shop, listOfLandmarks);
                        //Cycle(player, shop, listOfLandmarks);

                        break;
                    }
                    if (player.Landmark == "Willamette Valley Oregon")
                    {
                    }
                }
                if (player.gameMenuInput == "D2")
                {
                    CheckSupplies(player);
                }
                if (player.gameMenuInput == "D3")
                {
                    Map(player);
                }
                if (player.gameMenuInput == "D4")
                {
                    ChangePace(player);
                }
                if (player.gameMenuInput == "D5")
                {
                    ChangeFoodRations(player);
                }
                if (player.gameMenuInput == "D6")
                {
                    StopToRest(player);
                }
                if (player.gameMenuInput == "D7")
                {
                    AttemptToTrade(player);
                }
                if (player.gameMenuInput == "D8")
                {
                    TalkToPeople(player);
                }
                if (player.gameMenuInput == "D9")
                {
                    BuySupplies(player, shop);
                }
            }
        }