Esempio n. 1
0
        private void KillAnyone()
        {
            foreach (var enemy in HeroManager.Enemies)
            {
                if (!enemy.IsValidTarget(Range) || KalistaTargetSelector.IsInvulnerable(enemy, KalistaTargetSelector.DamageType.Physical, false))
                {
                    continue;
                }
                var damage = GetDamage(enemy);
                if (_flyingAttacks.ContainsKey(enemy) && _flyingAttacks[enemy].IsValid)
                {
                    var flyingAuto = _flyingAttacks[enemy];
                    //   if(flyingAuto)
                    if (flyingAuto.Position.Distance(enemy.Position, true) < 300 * 300)
                    {
                        damage += KalistaWalker.GetDamageForOneAuto(enemy, Level, flyingAuto.SData.MissileSpeed < 2600);
                    }
                }
                if (damage > enemy.Health && !KalistaTargetSelector.IsInvulnerable(enemy, KalistaTargetSelector.DamageType.Physical, false))
                {
                    Cast();
                }
            }



            //if (HeroManager.Enemies.Any(enemy => enemy.IsValidTarget(Range) && IsKillable(enemy) && !enemy.HasSpellShield() && !TargetSelector.IsInvulnerable(enemy, TargetSelector.DamageType.Physical)))
            //    Cast();
        }
Esempio n. 2
0
        public override void Execute(Obj_AI_Hero target)
        {
            KillAnyone();

            var enemyWithStacks  = false;
            var enemyInAutoRange = false;
            var sumDamage        = 0f;

            Profiler.StartEndSection("e_collectData");
            foreach (var enemy in HeroManager.Enemies)
            {
                var valid = enemy.IsValidTarget(Range);
                if (valid)
                {
                    if (!enemyInAutoRange && Provider.Orbwalker.InAutoAttackRange(enemy))
                    {
                        enemyInAutoRange = true;
                    }

                    if (enemy.IsMelee && enemy.AttackRange + ObjectManager.Player.BoundingRadius > ObjectManager.Player.Position.Distance(enemy.Position))
                    {
                        //enemyWithStacks = false;
                        SlowWithReset();
                        return;
                    }

                    if (MobilityType != 4 && enemy.HasBuff("Kalistaexpungemarker"))
                    {
                        enemyWithStacks = true;
                        sumDamage      += GetDamage(enemy);
                    }
                }
            }

            Profiler.StartEndSection("e_useData");
            if (!enemyInAutoRange && enemyWithStacks)
            {
                SlowWithReset();
            }
            else if (sumDamage > KalistaWalker.GetDamageForOneAuto(target, Level) * Math.Max(1, (MobilityType + 1) * (MobilityType + 1)))
            {
                // Console.WriteLine(sumDamage + " > " + KalistaWalker.GetDamageForOneAuto(target, Level));
                SlowWithReset();
            }
        }
Esempio n. 3
0
        public override void Draw()
        {
            foreach (var enemy in HeroManager.Enemies)
            {
                if (enemy.IsValid && enemy.IsHPBarRendered)
                {
                    var pos = enemy.HPBarPosition;

                    Drawing.DrawText(pos.X + 145, pos.Y + 20, Color.White, "~" + (Instance.GetState() != SpellState.Cooldown && Instance.State != SpellState.NoMana ? Math.Ceiling((enemy.Health - GetDamage(enemy)) / KalistaWalker.GetDamageForOneAuto(enemy, Level)) : Math.Ceiling(enemy.Health / ObjectManager.Player.GetAutoAttackDamage(enemy))) + " AA");
                }
            }
        }
        public static Obj_AI_Hero GetTarget(Obj_AI_Base champion,
                                            float range,
                                            DamageType type,
                                            bool ignoreShieldSpells = true,
                                            IEnumerable <Obj_AI_Hero> ignoredChamps = null,
                                            Vector3?rangeCheckFrom = null)
        {
            try
            {
                if (ignoredChamps == null)
                {
                    ignoredChamps = new List <Obj_AI_Hero>();
                }

                var damageType = (Damage.DamageType)Enum.Parse(typeof(Damage.DamageType), type.ToString());

                if (_configMenu != null && IsValidTarget(
                        SelectedTarget, _configMenu.Item("ForceFocusSelected").GetValue <bool>() ? float.MaxValue : range,
                        type, ignoreShieldSpells, rangeCheckFrom))
                {
                    return(SelectedTarget);
                }

                if (_configMenu != null && _configMenu.Item("TargetingMode2") != null &&
                    Mode == TargetingMode.AutoPriority)
                {
                    var menuItem = _configMenu.Item("TargetingMode2").GetValue <StringList>();
                    Enum.TryParse(menuItem.SList[menuItem.SelectedIndex], out Mode);
                }

                var targets =
                    HeroManager.Enemies
                    .FindAll(
                        hero =>
                        ignoredChamps.All(ignored => ignored.NetworkId != hero.NetworkId) &&
                        IsValidTarget(hero, range, type, ignoreShieldSpells, rangeCheckFrom));

                switch (Mode)
                {
                case TargetingMode.SmartKalista:
                    Obj_AI_Hero bestTarget         = null;
                    var         bestTargetPriority = 0d;
                    foreach (var target in targets)
                    {
                        var edmg = _e.GetDamage(target);
                        if (KalistaWalker.GetDamageForOneAuto(target, _e.Level) + edmg > target.Health)
                        {
                            return(target);
                        }
                        var priority = champion.CalcDamage(target, damageType, 100) / (1 + target.Health - _e.GetDamage(target)) * GetPriority(target);
                        if (priority > bestTargetPriority)
                        {
                            bestTarget         = target;
                            bestTargetPriority = priority;
                        }
                    }
                    return(bestTarget);

                case TargetingMode.LowHP:
                    return(targets.MinOrDefault(hero => hero.Health));

                case TargetingMode.MostAD:
                    return(targets.MaxOrDefault(hero => hero.BaseAttackDamage + hero.FlatPhysicalDamageMod));

                case TargetingMode.MostAP:
                    return(targets.MaxOrDefault(hero => hero.BaseAbilityDamage + hero.FlatMagicDamageMod));

                case TargetingMode.Closest:
                    return
                        (targets.MinOrDefault(
                             hero =>
                             (rangeCheckFrom.HasValue ? rangeCheckFrom.Value : champion.ServerPosition).Distance(
                                 hero.ServerPosition, true)));

                case TargetingMode.NearMouse:
                    return(targets.Find(hero => hero.Distance(Game.CursorPos, true) < 22500));    // 150 * 150

                case TargetingMode.AutoPriority:
                    return
                        (targets.MaxOrDefault(
                             hero =>
                             champion.CalcDamage(hero, damageType, 100) / (1 + hero.Health) * GetPriority(hero)));

                case TargetingMode.LessAttack:
                    return
                        (targets.MaxOrDefault(
                             hero =>
                             champion.CalcDamage(hero, Damage.DamageType.Physical, 100) / (1 + hero.Health) *
                             GetPriority(hero)));

                case TargetingMode.LessCast:
                    return
                        (targets.MaxOrDefault(
                             hero =>
                             champion.CalcDamage(hero, Damage.DamageType.Magical, 100) / (1 + hero.Health) *
                             GetPriority(hero)));
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }

            return(null);
        }