Esempio n. 1
0
        static void Main(string[] args)
        {
            // load ThePit.exe
            var exePath = ConfigurationManager.AppSettings["ThePitExePath"];
            var newExepath = ConfigurationManager.AppSettings["NewExePath"];

            // modify it so we can load our mods
            ModGenerator generator = new ModGenerator(exePath);
            generator.BatchMakePublicMethodsAndVirtualize(Lines("classes.txt"));
            generator.BatchMakePublic(Lines("public_only_classes.txt"));

            // make some method calls virtual so we can override them
            generator.MakeCallVirtual("SelectPlayerScreen", "OnOpen", "PopulatePages");
            generator.MakeCallVirtual("MainMenuScreen", "*compilergenerated*", "OpenLoadDialog");
            generator.MakeCallVirtual("Game1", "UpdatePlayerInput", "UpdatePlayerActionInput");

            // save the executable modifications
            generator.Save(newExepath);
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            // load ThePit.exe
            var exePath    = ConfigurationManager.AppSettings["ThePitExePath"];
            var newExepath = ConfigurationManager.AppSettings["NewExePath"];

            // modify it so we can load our mods
            ModGenerator generator = new ModGenerator(exePath);

            generator.BatchMakePublicMethodsAndVirtualize(Lines("classes.txt"));
            generator.BatchMakePublic(Lines("public_only_classes.txt"));

            // make some method calls virtual so we can override them
            generator.MakeCallVirtual("SelectPlayerScreen", "OnOpen", "PopulatePages");
            generator.MakeCallVirtual("MainMenuScreen", "*compilergenerated*", "OpenLoadDialog");
            generator.MakeCallVirtual("Game1", "UpdatePlayerInput", "UpdatePlayerActionInput");

            // save the executable modifications
            generator.Save(newExepath);
        }