Esempio n. 1
0
        internal static async Task <RecommendedDto> CreateRecommendedDto(string version, int?seed)
        {
            Dictionary <string, string> summonerSpellList = new Dictionary <string, string>()
            {
                { "SummonerBarrier", "Barrier" },
                { "SummonerBoost", "Cleanse" },
                { "SummonerClairvoyance", "Clairvoyance" },
                { "SummonerDot", "Ignite" },
                { "SummonerExhaust", "Exhaust" },
                { "SummonerFlash", "Flash" },
                { "SummonerHaste", "Ghost" },
                { "SummonerHeal", "Heal" },
                { "SummonerMana", "Clarity" },
                { "SummonerSmite", "Smite" },
                { "SummonerTeleport", "Teleport" }
            };

            RecommendedDto recommendedDto = new RecommendedDto();

            BraveChampion braveChampion = await BraveChampion.Create(version, seed);

            if (!braveChampion.Success)
            {
                recommendedDto.Success = false;
            }
            else
            {
                recommendedDto.title =
                    string.Format("BRAVEREST: Max {0} 1st ({1} + {2}) - {3}/{4}/{5} Masteries",
                                  braveChampion.Skill.Letter,
                                  braveChampion.SummonerSpells[0].Name,
                                  braveChampion.SummonerSpells[1].Name,
                                  braveChampion.MasterySummary.Offense,
                                  braveChampion.MasterySummary.Defense,
                                  braveChampion.MasterySummary.Utility);

                recommendedDto.type        = "custom";
                recommendedDto.map         = "SR";
                recommendedDto.mode        = "CLASSIC";
                recommendedDto.priority    = true;
                recommendedDto.sortrank    = 0;
                recommendedDto.ChampionKey = braveChampion.Key;
                recommendedDto.Version     = braveChampion.Version;
                recommendedDto.Seed        = braveChampion.Seed;

                recommendedDto.blocks = new List <BlockDto>();

                int itemIndex = 1;

                //Add special blocks for those who haven't selected the proper summoner spells
                foreach (KeyValuePair <string, string> summonerSpell in summonerSpellList)
                {
                    if (braveChampion.SummonerSpells[0].Key != summonerSpell.Key &&
                        braveChampion.SummonerSpells[1].Key != summonerSpell.Key)
                    {
                        BlockDto newBlock = new BlockDto();

                        newBlock.type = "Cowards choose " + summonerSpell.Value + ". BOO I say... BOOOO!";

                        newBlock.recMath          = true;
                        newBlock.minSummonerLevel = -1;
                        newBlock.maxSummonerLevel = -1;

                        newBlock.showIfSummonerSpell = summonerSpell.Key;

                        newBlock.hideIfSummonerSpell = "";

                        newBlock.items = new List <BlockItemDto>();
                        newBlock.items.Add(new BlockItemDto()
                        {
                            id = "1001", count = 1
                        });
                        newBlock.items.Add(new BlockItemDto()
                        {
                            id = "1331", count = 1
                        });
                        newBlock.items.Add(new BlockItemDto()
                        {
                            id = "1332", count = 1
                        });
                        newBlock.items.Add(new BlockItemDto()
                        {
                            id = "1333", count = 1
                        });
                        newBlock.items.Add(new BlockItemDto()
                        {
                            id = "1334", count = 1
                        });

                        recommendedDto.blocks.Add(newBlock);
                    }
                }

                //Now add the real blocks
                foreach (SelectedItem item in braveChampion.Items)
                {
                    BlockDto newBlock = new BlockDto();

                    switch (itemIndex)
                    {
                    case 1:
                        newBlock.type = "I'm a little brave (Buy 1st)";
                        break;

                    case 2:
                        newBlock.type = "I'm braver than most (Buy 2nd)";
                        break;

                    case 3:
                        newBlock.type = "Have you seen the size of these?! (Buy 3rd)";
                        break;

                    case 4:
                        newBlock.type = "I'm not a troll, I'm your master! (Buy 4th)";
                        break;

                    case 5:
                        newBlock.type = "Even Teemo trembles in my presence... (Buy 5th)";
                        break;

                    case 6:
                        newBlock.type = "I'M THE BRAVEREST!!1 (Buy Last and bust a seam)";
                        break;

                    default:
                        break;
                    }

                    newBlock.recMath          = true;
                    newBlock.minSummonerLevel = -1;
                    newBlock.maxSummonerLevel = -1;

                    //Only show block if our supposed Brave Champion selected a summoner spell they were supposed to
                    newBlock.showIfSummonerSpell = item.JungleItem ? "SummonerSmite" : braveChampion.SummonerSpells[0].Key;

                    newBlock.hideIfSummonerSpell = "";

                    newBlock.items = new List <BlockItemDto>();

                    if (item.From != null)
                    {
                        foreach (int childItem in item.From)
                        {
                            newBlock.items.Add(new BlockItemDto()
                            {
                                id = childItem.ToString(), count = 1
                            });
                        }
                    }

                    newBlock.items.Add(new BlockItemDto()
                    {
                        id = item.Id.ToString(), count = 1
                    });

                    recommendedDto.blocks.Add(newBlock);

                    itemIndex++;
                }



                recommendedDto.Success = true;
            }

            return(recommendedDto);
        }
Esempio n. 2
0
        internal static async Task<RecommendedDto> CreateRecommendedDto(string version, int? seed)
        {
            Dictionary<string, string> summonerSpellList = new Dictionary<string, string>()
            {
                {"SummonerBarrier",      "Barrier"},
                {"SummonerBoost",        "Cleanse"},
                {"SummonerClairvoyance", "Clairvoyance"},
                {"SummonerDot",          "Ignite"},
                {"SummonerExhaust",      "Exhaust"},
                {"SummonerFlash",        "Flash"},
                {"SummonerHaste",        "Ghost"},
                {"SummonerHeal",         "Heal"},
                {"SummonerMana",         "Clarity"},
                {"SummonerSmite",        "Smite"},
                {"SummonerTeleport",     "Teleport"}
            };

            RecommendedDto recommendedDto = new RecommendedDto();

            BraveChampion braveChampion = await BraveChampion.Create(version, seed);

            if (!braveChampion.Success)
            {
                recommendedDto.Success = false;
            }
            else
            {

                recommendedDto.title =
                    string.Format("BRAVEREST: Max {0} 1st ({1} + {2}) - {3}/{4}/{5} Masteries",
                        braveChampion.Skill.Letter, 
                        braveChampion.SummonerSpells[0].Name,
                        braveChampion.SummonerSpells[1].Name,
                        braveChampion.MasterySummary.Offense, 
                        braveChampion.MasterySummary.Defense,
                        braveChampion.MasterySummary.Utility);

                recommendedDto.type = "custom";
                recommendedDto.map = "SR";
                recommendedDto.mode = "CLASSIC";
                recommendedDto.priority = true;
                recommendedDto.sortrank = 0;
                recommendedDto.ChampionKey = braveChampion.Key;
                recommendedDto.Version = braveChampion.Version;
                recommendedDto.Seed = braveChampion.Seed;

                recommendedDto.blocks = new List<BlockDto>();

                int itemIndex = 1;

                //Add special blocks for those who haven't selected the proper summoner spells
                foreach (KeyValuePair<string, string> summonerSpell in summonerSpellList)
                {
                    if (braveChampion.SummonerSpells[0].Key != summonerSpell.Key &&
                        braveChampion.SummonerSpells[1].Key != summonerSpell.Key)
                    {
                        BlockDto newBlock = new BlockDto();

                        newBlock.type = "Cowards choose " + summonerSpell.Value + ". BOO I say... BOOOO!";

                        newBlock.recMath = true;
                        newBlock.minSummonerLevel = -1;
                        newBlock.maxSummonerLevel = -1;

                        newBlock.showIfSummonerSpell = summonerSpell.Key;

                        newBlock.hideIfSummonerSpell = "";

                        newBlock.items = new List<BlockItemDto>();
                        newBlock.items.Add(new BlockItemDto() { id = "1001", count = 1 });
                        newBlock.items.Add(new BlockItemDto() { id = "1331", count = 1 });
                        newBlock.items.Add(new BlockItemDto() { id = "1332", count = 1 });
                        newBlock.items.Add(new BlockItemDto() { id = "1333", count = 1 });
                        newBlock.items.Add(new BlockItemDto() { id = "1334", count = 1 });

                        recommendedDto.blocks.Add(newBlock);
                    }
                }

                //Now add the real blocks
                foreach (SelectedItem item in braveChampion.Items)
                {
                    BlockDto newBlock = new BlockDto();

                    switch (itemIndex)
                    {
                        case 1:
                            newBlock.type = "I'm a little brave (Buy 1st)";
                            break;
                        case 2:
                            newBlock.type = "I'm braver than most (Buy 2nd)";
                            break;
                        case 3:
                            newBlock.type = "Have you seen the size of these?! (Buy 3rd)";
                            break;
                        case 4:
                            newBlock.type = "I'm not a troll, I'm your master! (Buy 4th)";
                            break;
                        case 5:
                            newBlock.type = "Even Teemo trembles in my presence... (Buy 5th)";
                            break;
                        case 6:
                            newBlock.type = "I'M THE BRAVEREST!!1 (Buy Last and bust a seam)";
                            break;
                        default:
                            break;
                    }

                    newBlock.recMath = true;
                    newBlock.minSummonerLevel = -1;
                    newBlock.maxSummonerLevel = -1;

                    //Only show block if our supposed Brave Champion selected a summoner spell they were supposed to
                    newBlock.showIfSummonerSpell = item.JungleItem ? "SummonerSmite" : braveChampion.SummonerSpells[0].Key;

                    newBlock.hideIfSummonerSpell = "";

                    newBlock.items = new List<BlockItemDto>();

                    if (item.From != null)
                    {
                        foreach (int childItem in item.From)
                        {
                            newBlock.items.Add(new BlockItemDto() { id = childItem.ToString(), count = 1 });
                        }
                    }

                    newBlock.items.Add(new BlockItemDto() { id = item.Id.ToString(), count = 1 });

                    recommendedDto.blocks.Add(newBlock);

                    itemIndex++;
                }


                
                recommendedDto.Success = true;
            }

            return recommendedDto;
        }