Esempio n. 1
0
        /*This module checks the board and returns the cell number
         * for computer player to click using Randomization algorithms.
         *
         * 1.	Check the current status of the game board.
         * 2.	Pick random number from 0-5 for row.
         * 3.	Pick random number from 0-5 for column.
         * 4.	Check if the cell with picked row and column number is available.
         * 5.	If the chosen cell is taken then produce another random cell until empty cell is chosen.
         * 6.	Return the row and column number of the cell as an integer array.
         *
         * */
        private int[] easyMove()
        {
            int[]   cell     = { -1, -1 };
            Boolean checking = true;
            Random  rand     = new Random();

            int randRow = rand.Next(0, 6), randCol = rand.Next(0, 6);

            while (checking)
            {
                if (gameBoard.getGameMatrix()[randRow, randCol] == 0)
                {
                    checking = false;
                }
                else
                {
                    randCol = rand.Next(0, 6);
                    randRow = rand.Next(0, 6);
                }
            }

            cell[0] = randRow;
            cell[1] = randCol;

            return(cell);
        }
Esempio n. 2
0
 /********************************************************************************
 * Creates board network nodes reflecting the gameBoard passed in as a parameter *
 ********************************************************************************/
 void CreateBoardNodes(Board gameBoard)
 {
     int[,] boardMatrix = gameBoard.getGameMatrix();
     for (int r = 0; r < NUM_ROW; r++)
     {
         for (int c = 0; c < NUM_COL; c++)
         {
             boardNetwork[r, c] = new BoardNode(boardMatrix[r, c], r, c);
         }
     }
 }
Esempio n. 3
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 public Board(Board board)
 {
     gameBoard = board.getGameMatrix();
     calculateScore();
 }
Esempio n. 4
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 /********************************************************************************
 * Creates board network nodes reflecting the gameBoard passed in as a parameter *
 ********************************************************************************/
 void CreateBoardNodes(Board gameBoard)
 {
     int[,] boardMatrix = gameBoard.getGameMatrix();
     for (int r = 0; r < NUM_ROW; r++)
     {
         for (int c = 0; c < NUM_COL; c++)
         {
             boardNetwork[r, c] = new BoardNode(boardMatrix[r, c], r, c);
         }
     }
 }
Esempio n. 5
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        public Board(Board board)
        {
            gameBoard = board.getGameMatrix();
            calculateScore();

        }