public void InitShopFromWorldLoc(char[,] world, int X, int Y, ItemManager itemManager, Player player, Camera cam, Inventory inventory, EnemyManager enemyManager) { if (shopCount > shopCap - 1) { return; } if (world[X, Y] == Global.shopAppearance) { shops[shopCount] = new Shop(X, Y, Global.shopXLoc, Global.shopYLoc, true, Global.shopItemAmount, itemManager, player, cam, inventory, enemyManager); shopCount = shopCount + 1; } }