static void Main(string[] args) { Player p = new Player(); Monster minion = new Monster(1, false, "LittleDude"); Monster boss = new Monster(2, true, "BigDude"); int damagetaken; bool monsterdead = false; bool playerdead = false; List<Room> RoomList = new List<Room>(); string filename = "D:/Rooms.txt"; parseRooms(filename, ref RoomList); Console.WriteLine("The number of rooms created is: " + RoomList.Count); for (int i = 0; i < RoomList.Count; i++) { Console.WriteLine("RoomName is: " + RoomList[i].RoomName); } //while (monsterdead == false && playerdead == false) //{ // damagetaken = p.attack(); // Console.WriteLine("Player attacks for: " + damagetaken); // monsterdead = boss.DamageFromPlayer(damagetaken); // if (monsterdead == true) // { // Console.WriteLine("Player won"); // break; // } // damagetaken = boss.generateDamage(); // Console.WriteLine("Boss attack for: " + damagetaken); // playerdead = p.takeDamage(damagetaken); // if (playerdead == true) // { // Console.WriteLine("Player Lost"); // break; // } // System.Threading.Thread.Sleep(3000); //} Console.WriteLine("Curr HP IS: " + p.currHP); }