static void InitMap(ref Map map) { // Add locations with their coordinates to this list. Forest forest = new Forest("Black Forest"); map.AddLocation(forest, 3, 2); map.AddLocation(forest, 4, 2); map.AddLocation(forest, 1, 4); Cliff cliff = new Cliff("Rockface"); map.AddLocation(cliff, 1, 5); Church church = new Church("Old Chapel"); map.AddLocation(church, 3, 4); Swamp swamp = new Swamp("Bog"); map.AddLocation(swamp, 4, 1); Town town = new Town("Skyrim"); map.AddLocation(town, 2, 2); Ravine ravine = new Ravine("High pass"); map.AddLocation(ravine, 1, 2); Lake lake = new Lake(""); map.AddLocation(lake, 0, 2); Tomb tomb = new Tomb(""); map.AddLocation(tomb, 4, 3); Road road = new Road(""); map.AddLocation(road, 2, 1); map.AddLocation(road, 2, 0); map.AddLocation(road, 2, 3); map.AddLocation(road, 2, 4); Castle castle = new Castle(""); map.AddLocation(castle, 1, 0); CastleArmory castleArmory = new CastleArmory(""); map.AddLocation(castleArmory, 0, 0); TombHall tombHall = new TombHall(""); map.AddLocation(tombHall, 5, 3); map.AddLocation(tombHall, 8, 1); TombHall1 tombHall1 = new TombHall1(""); map.AddLocation(tombHall1, 7, 5); map.AddLocation(tombHall1, 9, 2); TombHall2 tombHall2 = new TombHall2(""); map.AddLocation(tombHall2, 7, 2); map.AddLocation(tombHall2, 9, 3); TombRoom tombRoom = new TombRoom(""); map.AddLocation(tombRoom, 6, 3); map.AddLocation(tombRoom, 6, 5); map.AddLocation(tombRoom, 6, 1); map.AddLocation(tombRoom, 10, 3); TombRoom1 tombRoom1 = new TombRoom1(""); map.AddLocation(tombRoom1, 5, 4); map.AddLocation(tombRoom1, 7, 4); map.AddLocation(tombRoom1, 7, 1); TombRoom2 tombRoom2 = new TombRoom2(""); map.AddLocation(tombRoom2, 5, 5); map.AddLocation(tombRoom2, 6, 2); map.AddLocation(tombRoom2, 9, 1); TombTreasure tombTreasure = new TombTreasure(""); map.AddLocation(tombTreasure, 11, 3); }
static void InitMap(ref Map map) { // Add locations with their coordinates to this list. Forest forest = new Forest("Woodhearth"); map.AddLocation(forest, 3, 2); map.AddLocation(forest, 4, 2); map.AddLocation(forest, 1, 4); Cliff cliff = new Cliff("The Hanger"); map.AddLocation(cliff, 1, 5); Church church = new Church("Church of Stendarr"); map.AddLocation(church, 3, 4); Swamp swamp = new Swamp("Bog"); map.AddLocation(swamp, 4, 1); Town town = new Town("Mana"); map.AddLocation(town, 2, 2); Ravine ravine = new Ravine("High pass"); map.AddLocation(ravine, 1, 2); Lake lake = new Lake("Black Lake"); map.AddLocation(lake, 0, 2); Tomb tomb = new Tomb("Dunbarrow"); map.AddLocation(tomb, 4, 3); Road road = new Road("Road"); map.AddLocation(road, 2, 1); map.AddLocation(road, 2, 0); map.AddLocation(road, 2, 3); map.AddLocation(road, 2, 4); Castle castle = new Castle("Dragonstar"); map.AddLocation(castle, 1, 0); CastleArmory castleArmory = new CastleArmory("Dragonstar armory"); map.AddLocation(castleArmory, 0, 0); TombHall tombHall = new TombHall("Tombhall1"); map.AddLocation(tombHall, 5, 3); map.AddLocation(tombHall, 8, 1); TombHall1 tombHall1 = new TombHall1("Tombhall2"); map.AddLocation(tombHall1, 7, 5); map.AddLocation(tombHall1, 9, 2); TombHall2 tombHall2 = new TombHall2("Tombhall3"); map.AddLocation(tombHall2, 7, 2); map.AddLocation(tombHall2, 9, 3); TombRoom tombRoom = new TombRoom("Tombroom1"); map.AddLocation(tombRoom, 6, 3); TombRoom1 tombRoom1 = new TombRoom1("Tombroom2"); map.AddLocation(tombRoom1, 5, 4); map.AddLocation(tombRoom1, 7, 4); map.AddLocation(tombRoom1, 7, 1); TombRoom2 tombRoom2 = new TombRoom2("Tombroom3"); map.AddLocation(tombRoom2, 5, 5); map.AddLocation(tombRoom2, 6, 2); map.AddLocation(tombRoom2, 9, 1); TombRoom3 tombroom3 = new TombRoom3("Tombroom4"); map.AddLocation(tombRoom, 6, 5); map.AddLocation(tombRoom, 6, 1); map.AddLocation(tombRoom, 10, 3); TombTreasure tombTreasure = new TombTreasure("TombTreasureRoom"); map.AddLocation(tombTreasure, 11, 3); TombTreasure1 tombTreasure1 = new TombTreasure1("TombTreasureRoom1"); map.AddLocation(tombTreasure1, 12, 3); }