static void InitMap(ref Map map) { // Add locations with their coordinates to this list. RiksRuin rik = new RiksRuin("Rik's Mountian"); map.AddLocation(rik, 1, 1); Forrest forrest = new Forrest("Forrest"); map.AddLocation(forrest, 2, 1); MainRoad mainroad = new MainRoad("Main Road"); map.AddLocation(mainroad, 3, 1); map.AddLocation(mainroad, 4, 1); map.AddLocation(mainroad, 6, 1); Bridge bridge = new Bridge("Bridge"); map.AddLocation(bridge, 5, 1); CastleGate CastleGate = new CastleGate("Castle Gate"); map.AddLocation(CastleGate, 7, 1); Castle castle = new Castle("Castle"); map.AddLocation(castle, 9, 1); InnerCastleRoad innercastleroad = new InnerCastleRoad("Inner Castle Road"); map.AddLocation(innercastleroad, 8, 1); House House = new House("House"); map.AddLocation(House, 3, 2); }
static void InitMap(ref Map map) { // Add locations with their coordinates to this list. Forrest forrest = new Forrest("Black Forrest"); map.AddLocation(forrest, 0, 2); Cliff cliff = new Cliff("Rockface"); map.AddLocation(cliff, 0, 3); Church church = new Church("Old Chapel"); map.AddLocation(church, 1, 2); Swamp swamp = new Swamp("Bog"); map.AddLocation(swamp, 0, 1); }
static void InitMap(ref Map map) { // Add locations with their coordinates to this list. Fort ravenfort = new Fort("Raven Fort"); River river = new River("Waters"); Plains grasslands = new Plains("Grass Lands"); Forrest forrest = new Forrest("Black Forrest"); Bridge bridge = new Bridge("Old wooden Bridge"); Church church = new Church("Old Chapel"); Abandoned_Town Town = new Abandoned_Town("Ruined City"); //0 map.AddLocation(grasslands, 0, 0); map.AddLocation(ravenfort, 0, 1); map.AddLocation(grasslands, 0, 2); map.AddLocation(river, 0, 3); map.AddLocation(forrest, 0, 4); map.AddLocation(forrest, 0, 5); //1 map.AddLocation(grasslands, 1, 0); map.AddLocation(grasslands, 1, 1); map.AddLocation(grasslands, 1, 2); map.AddLocation(bridge, 1, 3); map.AddLocation(forrest, 1, 4); map.AddLocation(forrest, 1, 5); //2 map.AddLocation(grasslands, 2, 0); map.AddLocation(grasslands, 2, 1); map.AddLocation(grasslands, 2, 2); map.AddLocation(river, 2, 3); map.AddLocation(grasslands, 2, 4); map.AddLocation(forrest, 2, 5); //3 map.AddLocation(grasslands, 3, 0); map.AddLocation(church, 3, 1); map.AddLocation(grasslands, 3, 2); map.AddLocation(river, 3, 3); map.AddLocation(Town, 3, 4); map.AddLocation(Town, 3, 5); //4 map.AddLocation(grasslands, 4, 0); map.AddLocation(grasslands, 4, 1); map.AddLocation(grasslands, 4, 2); map.AddLocation(river, 4, 3); map.AddLocation(Town, 4, 4); map.AddLocation(Town, 4, 5); /* Cliff cliff = new Cliff("Rockface"); * map.AddLocation(cliff, 0, 3);*/ /* Swamp swamp = new Swamp("Bog"); * map.AddLocation(swamp, 0, 1);*/ //Dungeon Dungeon_1 dungeon_1 = new Dungeon_1("Crypt"); map.AddLocation(dungeon_1, 3, 7); Dungeon_2 dungeon_2 = new Dungeon_2("Crypt"); map.AddLocation(dungeon_2, 1, 7); map.AddLocation(dungeon_2, 2, 7); Dungeon_Final dungeon_final = new Dungeon_Final("Crypt"); map.AddLocation(dungeon_final, 1, 8); }