private PlayerAction ReactionCausedByWeakHand(IGetTurnExtendedContext context, PlayerEconomy playerEconomy)
        {
            var investment = (int)playerEconomy.OptimalInvestment(context.CurrentPot);

            if (investment < context.MoneyToCall)
            {
                return(PlayerAction.Fold());
            }

            if (context.CanRaise)
            {
                if (investment >= context.MoneyToCall + context.MinRaise)
                {
                    if (context.CurrentPot * LowerWagerLimit <= investment && this.NeedAnRaiseToAdjustTheStats(context))
                    {
                        if (this.IsPush(investment - context.MoneyToCall, context))
                        {
                            // it's a very losing action
                            // return this.RaiseOrAllIn(int.MaxValue, context);
                        }
                        else
                        {
                            return(this.RaiseOrAllIn(investment - context.MoneyToCall, context));
                        }
                    }
                }
            }

            return(PlayerAction.CheckOrCall());
        }