public void CurrentTetrominoMovDown() { Point position = currentTetromino.GetCurrentPosition(); Point[] shape = currentTetromino.GetCurrentShape(); bool move = true; CurrentTetrominoErase(); foreach (Point S in shape) { if (((int)(S.Y + position.Y) + 2 + 1) >= rows) { move = false; } else if (blockControls[((int)(S.X + position.X) + ((cols / 2) - 1)), (int)(S.Y + position.Y) + 2 + 1].Background != noBrush) { move = false; } } if (move) { currentTetromino.MovDown(); CurrentTetroMinoDraw(); } else { CurrentTetroMinoDraw(); CheckRow(); currentTetromino = new TetroMino(); } }