Esempio n. 1
0
 public bool MoveDown()
 {
     if (!CheckCollision(Position.DOWN))
     {
         this.ClearObject();
         row++;
         this.DrawObject();
         return(true);
     }
     else
     {
         tField.PlaceObject(row, column, tObject);
         Tuple <int, int> temp = new Tuple <int, int>(0, 0);
         temp       = tField.ClearFullRows();
         game.Score = temp.Item1;
         game.Bonus = temp.Item2;
         while (game.Score / game.Level >= 1000)
         {
             game.Level = game.Level + 1;
         }
         row     = 0;
         column  = 4;
         tObject = nextObject;
         if (!InitialDraw())
         {
             game.EndGame();
         }
         return(false);
     }
 }
Esempio n. 2
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 public void PlaceObject(int row, int column, TetrisObject tObject)
 {
     foreach (Point p in tObject)
     {
         this[p.X + row, p.Y + column] = Color.Gray;
     }
 }
Esempio n. 3
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 public TetrisObject(TetrisObject tetrisObject)
 {
     matrix         = tetrisObject.matrix;
     rotationPoints = tetrisObject.rotationPoints;
     x        = tetrisObject.x;
     y        = tetrisObject.y;
     rotation = tetrisObject.rotation;
 }
Esempio n. 4
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        private void btnParallelGame_Click(object sender, EventArgs e)
        {
            List <TetrisObject> listOfShapes = new List <TetrisObject>();

            int[,] objekt1 = new int[, ] {
                { 1, 1, 1 }, { 0, 0, 0 }, { 0, 0, 0 }
            };
            TetrisObject tObject1 = new TetrisObject(objekt1);

            listOfShapes.Add(tObject1);

            int[,] objekt2 = new int[, ] {
                { 0, 1, 0 }, { 0, 1, 0 }, { 1, 1, 0 }
            };
            TetrisObject tObject2 = new TetrisObject(objekt2);

            listOfShapes.Add(tObject2);

            int[,] objekt3 = new int[, ] {
                { 0, 1, 0 }, { 0, 1, 0 }, { 0, 1, 1 }
            };
            TetrisObject tObject3 = new TetrisObject(objekt3);

            listOfShapes.Add(tObject3);

            int[,] objekt4 = new int[, ] {
                { 1, 1, 0 }, { 1, 1, 0 }, { 0, 0, 0 }
            };
            TetrisObject tObject4 = new TetrisObject(objekt4);

            listOfShapes.Add(tObject4);

            int[,] objekt5 = new int[, ] {
                { 1, 1, 0 }, { 0, 1, 1 }, { 0, 0, 0 }
            };
            TetrisObject tObject5 = new TetrisObject(objekt5);

            listOfShapes.Add(tObject5);

            int[,] objekt6 = new int[, ] {
                { 0, 1, 0 }, { 1, 1, 1 }, { 0, 0, 0 }
            };
            TetrisObject tObject6 = new TetrisObject(objekt6);

            listOfShapes.Add(tObject6);

            int[,] objekt7 = new int[, ] {
                { 0, 0, 0 }, { 0, 1, 1 }, { 1, 1, 0 }
            };
            TetrisObject tObject7 = new TetrisObject(objekt7);

            listOfShapes.Add(tObject7);

            ParallelGame parallelGame = new ParallelGame(listOfShapes);

            parallelGame.ShowDialog();
        }
Esempio n. 5
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 public MovingObject(TetrisField _tField, TetrisObject _tObject, TetrisObject _nextObject, GameScore _game)
 {
     tField       = _tField;
     tObject      = _tObject;
     nextObject   = _nextObject;
     game         = _game;
     row          = 0;
     column       = 4;
     goldenPoints = 0;
     InitialDraw();
 }
Esempio n. 6
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        private void MoveObject(object sender, KeyEventArgs e)
        {
            switch (e.KeyCode)
            {
            case Keys.Left:
                mObject.MoveToSide(Position.LEFT);
                break;

            case Keys.Right:
                mObject.MoveToSide(Position.RIGHT);
                break;

            case Keys.Q:
                mObject.Rotate(Position.ROTATEL);
                break;

            case Keys.E:
                mObject.Rotate(Position.ROTATER);
                break;

            case Keys.Down:
                this.Down();
                break;

            case Keys.Up:
                if (mObject.goldenPoints > 0 && mObject.MoveUp())
                {
                    mObject.goldenPoints--;
                    goldenPts.Text = "Golden: " + mObject.goldenPoints.ToString();
                }
                break;

            case Keys.R:
                if (mObject.goldenPoints > 0)
                {
                    TetrisObject tetrisObject = new TetrisObject(listOfObjects[GetRandomNumber()]);
                    while (tetrisObject == mObject.Object)
                    {
                        tetrisObject = new TetrisObject(listOfObjects[GetRandomNumber()]);
                    }
                    mObject.Object = tetrisObject;
                    ShowNextObject();
                    mObject.goldenPoints--;
                    goldenPts.Text = "Golden: " + mObject.goldenPoints.ToString();
                }
                break;

            case Keys.P:
                game.Pause();
                break;
            }
        }
Esempio n. 7
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        private bool addToShapes(int[,] newShape, bool checkEquals = false)
        {
            int equals = 0;

            TetrisObject tetrisObject = new TetrisObject(newShape);

            if (checkEquals)
            {
                foreach (TetrisObject shape in listOfShapes)
                {
                    if (tetrisObject == shape)
                    {
                        MessageBox.Show("The chosen shape has already been chosen before. Please, select a new one.");
                        equals = 1;
                        return(false);
                    }
                }
            }

            if (equals == 0)
            {
                listOfShapes.Add(tetrisObject);
                shapesChosen += 1;
                setExplanation();

                if (shapesChosen == 7)
                {
                    play.Enabled = true;
                }

                if (shapesChosen == 10)
                {
                    addingButton.Enabled = false;
                }
            }

            return(true);
        }
Esempio n. 8
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        private bool CheckCollision(Position pos)
        {
            int          newRow       = row;
            int          newColumn    = column;
            TetrisObject tetrisObject = new TetrisObject(tObject);

            switch (pos)
            {
            case Position.UP:
                newRow--;
                if (newRow < 0)
                {
                    return(true);
                }
                break;

            case Position.DOWN:
                newRow++;
                break;

            case Position.LEFT:
                newColumn--;
                break;

            case Position.RIGHT:
                newColumn++;
                break;

            case Position.ROTATEL:
                tetrisObject.Rotate(-1);
                if (tetrisObject.Size(1) + newColumn >= tField.Size(1))
                {
                    newColumn = tField.Size(1) - tetrisObject.Size(1);
                }
                break;

            case Position.ROTATER:
                tetrisObject.Rotate(1);
                if (tetrisObject.Size(1) + newColumn >= tField.Size(1))
                {
                    newColumn = tField.Size(1) - tetrisObject.Size(1);
                }
                break;

            default:
                break;
            }
            foreach (Point p in tetrisObject)
            {
                if (p.X + newRow >= tField.Size(0) || newColumn < 0 || newColumn + p.Y >= tField.Size(1))
                {
                    return(true);
                }
                if (tField[p.X + newRow, p.Y + newColumn] == Color.Gold)
                {
                    goldenPoints += 3;
                    //tField[p.X + newRow, p.Y + newColumn] = Color.Yellow;
                }
                if (tField[p.X + newRow, p.Y + newColumn] == Color.Gray || tField[p.X + newRow, p.Y + newColumn] == Color.Black)
                {
                    return(true);
                }
            }

            return(false);
        }
Esempio n. 9
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        public HighScore()
        {
            InitializeComponent();

            this.BackColor   = Color.CornflowerBlue;
            label1.ForeColor = Color.Yellow;
            label2.ForeColor = Color.Yellow;
            label3.ForeColor = Color.Yellow;

            if (Directory.Exists("..\\..\\data") && File.Exists(filePath))
            {
                gamesAlreadyPlayed = ReadFromBinaryFile <List <Game> >(filePath);

                //Creating list of shapes in game
                List <TetrisObject> listOfShapes = new List <TetrisObject>();

                int[,] objekt1 = new int[, ] {
                    { 1, 1, 1 }, { 0, 0, 0 }, { 0, 0, 0 }
                };
                TetrisObject tObject1 = new TetrisObject(objekt1);
                listOfShapes.Add(tObject1);

                int[,] objekt2 = new int[, ] {
                    { 0, 1, 0 }, { 0, 1, 0 }, { 1, 1, 0 }
                };
                TetrisObject tObject2 = new TetrisObject(objekt2);
                listOfShapes.Add(tObject2);

                int[,] objekt3 = new int[, ] {
                    { 0, 1, 0 }, { 0, 1, 0 }, { 0, 1, 1 }
                };
                TetrisObject tObject3 = new TetrisObject(objekt3);
                listOfShapes.Add(tObject3);

                int[,] objekt4 = new int[, ] {
                    { 1, 1, 0 }, { 1, 1, 0 }, { 0, 0, 0 }
                };
                TetrisObject tObject4 = new TetrisObject(objekt4);
                listOfShapes.Add(tObject4);

                int[,] objekt5 = new int[, ] {
                    { 1, 1, 0 }, { 0, 1, 1 }, { 0, 0, 0 }
                };
                TetrisObject tObject5 = new TetrisObject(objekt5);
                listOfShapes.Add(tObject5);

                int[,] objekt6 = new int[, ] {
                    { 0, 1, 0 }, { 1, 1, 1 }, { 0, 0, 0 }
                };
                TetrisObject tObject6 = new TetrisObject(objekt6);
                listOfShapes.Add(tObject6);

                int[,] objekt7 = new int[, ] {
                    { 0, 0, 0 }, { 0, 1, 1 }, { 1, 1, 0 }
                };
                TetrisObject tObject7 = new TetrisObject(objekt7);
                listOfShapes.Add(tObject7);

                standardGame = new Game(listOfShapes);
                parallelGame = new Game(listOfShapes, false, false, true);

                if (gamesAlreadyPlayed.Contains(standardGame))
                {
                    idOfGame      = gamesAlreadyPlayed.IndexOf(standardGame) + 1;
                    scoreFilePath = Path.GetFullPath("..\\..\\data") + "\\scores\\" + idOfGame.ToString() + ".bin";
                    if (File.Exists(scoreFilePath))
                    {
                        listOfScores = ReadFromBinaryFile <List <KeyValuePair <string, int> > >(scoreFilePath);

                        int length = listOfScores.Count();

                        if (length > 7)
                        {
                            length = 7;
                        }
                        Label[] labelArray = new Label[7] {
                            sgLabel1, sgLabel2, sgLabel3, sgLabel4, sgLabel5, sgLabel6, sgLabel7
                        };
                        for (int i = 0; i < length; i++)
                        {
                            labelArray[i].Text = (i + 1).ToString() + ". " + listOfScores[i].Key + " " + listOfScores[i].Value.ToString();
                        }
                    }
                }

                if (gamesAlreadyPlayed.Contains(parallelGame))
                {
                    idOfGame      = gamesAlreadyPlayed.IndexOf(parallelGame) + 1;
                    scoreFilePath = Path.GetFullPath("..\\..\\data") + "\\scores\\" + idOfGame.ToString() + ".bin";
                    if (File.Exists(scoreFilePath))
                    {
                        listOfScores = ReadFromBinaryFile <List <KeyValuePair <string, int> > >(scoreFilePath);

                        int length = listOfScores.Count();

                        if (length > 7)
                        {
                            length = 7;
                        }
                        Label[] labelArray = new Label[7] {
                            pgLabel1, pgLabel2, pgLabel3, pgLabel4, pgLabel5, pgLabel6, pgLabel7
                        };
                        for (int i = 0; i < length; i++)
                        {
                            labelArray[i].Text = (i + 1).ToString() + ". " + listOfScores[i].Key + " " + listOfScores[i].Value.ToString();
                        }
                    }
                }
            }
        }
Esempio n. 10
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        public Form1(bool _addObstacles = false, bool _addGoldenPoints = false)
        {
            SuspendLayout();
            addObstacles         = _addObstacles;
            addGoldenPoints      = _addGoldenPoints;
            blackFieldAdded      = false;
            goldenPointsInterval = rnd.Next(15, 50);
            labelArray           = new Label[20, 10];
            labelScore           = new Label();
            labelLevel           = new Label();
            labelArrayNext       = new Label[3, 3];
            this.CreateGrid();
            this.CreateHelp();
            tField = new TetrisField(ref labelArray);

            this.BackColor = Color.CornflowerBlue;
            InitializeComponent();
            game = new GameScore(ref timer1);

            labelScore.Text = "SCORE:\n" + game.Score.ToString();
            labelLevel.Text = "LEVEL: " + game.Level.ToString();

            int[,] objekt1 = new int[, ] {
                { 1, 1, 1 }, { 0, 0, 0 }, { 0, 0, 0 }
            };
            TetrisObject tObject1 = new TetrisObject(objekt1);

            int[,] objekt2 = new int[, ] {
                { 0, 1, 0 }, { 0, 1, 0 }, { 1, 1, 0 }
            };
            TetrisObject tObject2 = new TetrisObject(objekt2);

            int[,] objekt3 = new int[, ] {
                { 0, 1, 0 }, { 0, 1, 0 }, { 0, 1, 1 }
            };
            TetrisObject tObject3 = new TetrisObject(objekt3);

            int[,] objekt4 = new int[, ] {
                { 1, 1, 0 }, { 1, 1, 0 }, { 0, 0, 0 }
            };
            TetrisObject tObject4 = new TetrisObject(objekt4);

            int[,] objekt5 = new int[, ] {
                { 1, 1, 0 }, { 0, 1, 1 }, { 0, 0, 0 }
            };
            TetrisObject tObject5 = new TetrisObject(objekt5);

            int[,] objekt6 = new int[, ] {
                { 0, 1, 0 }, { 1, 1, 1 }, { 0, 0, 0 }
            };
            TetrisObject tObject6 = new TetrisObject(objekt6);

            int[,] objekt7 = new int[, ] {
                { 0, 0, 0 }, { 0, 1, 1 }, { 1, 1, 0 }
            };
            TetrisObject tObject7 = new TetrisObject(objekt7);

            listOfObjects = new TetrisObject[7] {
                tObject1, tObject2, tObject3, tObject4, tObject5, tObject6, tObject7
            };
            List <TetrisObject> list = new List <TetrisObject>()
            {
                tObject1, tObject2, tObject3, tObject4, tObject5, tObject6, tObject7
            };

            newGame = new Game(list);

            mObject         = new MovingObject(tField, new TetrisObject(listOfObjects[GetRandomNumber()]), new TetrisObject(listOfObjects[GetRandomNumber()]), game);
            this.ClientSize = new Size(10 * 32 + 3 * 32 + 50, 32 * 20 + 1);

            goldenPosition = new Tuple <int, int>(0, 0);

            ShowNextObject();
            ResumeLayout();
            this.KeyDown += MoveObject;

            game.Start();
        }