public doublepeople() { InitializeComponent(); int r = 19, c = 10; //myGame = new MyGameFrame(myGrid, r, c); myGame = new MyGameFrame(myGrid, r, c); //myGame.AIInitialize(new SimpleAI(r, c, myGame,new Complex_AI_Integrator())); FriendGame = new MyGameFrame(aiGrid, r, c); //FriendGame.AIInitialize(new SimpleAI(r, c, FriendGame, new Simple_AI_Integrator())); preview = new PreviewWindow(myGame, PreviewImage); preview = new PreviewWindow(FriendGame, PreviewImage1); //设置计分板 plarSc = new DoubleScoringBoard(PlayerScoreLabel); myGame.RowsCleanEvent += plarSc.GetScore; myGame.RowsCleanEvent += Play; aiSc = new DoubleScoringBoard(AIScoreLabel); FriendGame.RowsCleanEvent += aiSc.GetScore; plarSc.Threshold = aiSc.Threshold = 800; //增加增行函数的事件绑定 aiSc.CrossThreshold += myGame.OtherCrossThreshold; plarSc.CrossThreshold += FriendGame.OtherCrossThreshold; //设置游戏结束 myGame.GameOverEvent += GameFinish; myGame.GameOverEvent += plarSc.WhenGameOver; FriendGame.GameOverEvent += GameFinish; FriendGame.GameOverEvent += aiSc.WhenGameOver; }
public demon() { InitializeComponent(); game = new MyGameFrame(gameGrid,19,11); scoreBoard = new ScoringBoard(Scoring_Board); preview = new PreviewWindow(game, PreviewImage); game.RowsCleanEvent += scoreBoard.GetScore; game.RowsCleanEvent += Play; game.GameOverEvent += scoreBoard.WhenGameOver; //game.GameOverEvent += writeScoreRating; }
public DoublePlayer() { InitializeComponent(); int r=19,c=10; //myGame = new MyGameFrame(myGrid, r, c); myGame = new MyGameFrame(myGrid, r, c); //myGame.AIInitialize(new SimpleAI(r, c, myGame,new Complex_AI_Integrator())); myAIFrame = new AIFrame(aiGrid, r, c); myAIFrame.AIInitialize(new SimpleAI(r,c,myAIFrame,new Simple_AI_Integrator())); //设置计分板 plarSc = new DoubleScoringBoard(PlayerScoreLabel); myGame.RowsCleanEvent += plarSc.GetScore; myGame.RowsCleanEvent += Play; aiSc = new DoubleScoringBoard(AIScoreLabel); myAIFrame.RowsCleanEvent += aiSc.GetScore; plarSc.Threshold = aiSc.Threshold = 800; //增加增行函数的事件绑定 aiSc.CrossThreshold += myGame.OtherCrossThreshold; plarSc.CrossThreshold += myAIFrame.OtherCrossThreshold; //设置游戏结束 myGame.GameOverEvent += GameFinish; myGame.GameOverEvent += plarSc.WhenGameOver; myAIFrame.GameOverEvent += GameFinish; myAIFrame.GameOverEvent += aiSc.WhenGameOver; //img preview PreviewWindow preview = new PreviewWindow(myGame, playerImg); PreviewWindow preview1 = new PreviewWindow(myAIFrame, aiImg); }