//NEEDS Writing void GameOver() { isPlaying = false; Console.Clear(); Console.BackgroundColor = ConsoleColor.DarkRed; Console.WriteLine("╔══════════════════╗"); Console.WriteLine("║ GAME OVER! ║"); if (board.score == 0) { Console.WriteLine("║ score: {0} ║", board.score); } else if (board.score >= 10 && board.score < 100) { Console.WriteLine("║ score: {0} ║", board.score); } else { Console.WriteLine("║ score: {0} ║", board.score); } Console.WriteLine("╚══════════════════╝"); Console.BackgroundColor = ConsoleColor.Black; Console.WriteLine(); Console.WriteLine("Press any key to save and continue"); Console.ReadKey(); Scoreboard.save(board.score); Menu m = new Menu(); m.MainMenu(); }
//generate currblock and next block. Call this at the start and everytime a collision happens public void start() { Menu m = new Menu(); m.MainMenu(); }