Esempio n. 1
0
        private void Start()
        {
            Button newButton;

            _configMenu = new ConfigurationMenu("МЕНЮ", _prefabCamera, _prefabCube);
            _configs.Add(new ConfigurationMode1("ПЕРВЫЙ РЕЖИМ", _prefabCamera, _prefabCube));
            _configs.Add(new ConfigurationMode2("ВТОРОЙ РЕЖИМ", _prefabCamera, _prefabCube));

            _map        = _configMenu.CreateMap();
            _generator  = _configMenu.CreateGenerator();
            _factory    = _configMenu.CreateFactoryFigure();
            _mover      = _configMenu.CreateMover();
            _vectorDrop = _configMenu.CreateVectorDrop();
            _delayDrop  = _configMenu.DelayFrameDrop();

            _map.SetCamera(_prefabCamera);

            foreach (var config in _configs)
            {
                newButton = Instantiate(_prefabButton, this.transform).GetComponent <Button>();
                newButton.GetComponentInChildren <Text>().text = config.Name;
                newButton.onClick.AddListener(delegate { NewGame(config); });
                _buttons.Add(newButton);
            }

            newButton = Instantiate(_prefabButton, this.transform).GetComponent <Button>();
            newButton.GetComponentInChildren <Text>().text = "ВЫХОД";
            newButton.onClick.AddListener(ExitGame);
            _buttons.Add(newButton);
        }
Esempio n. 2
0
        /// <summary> Класс описывает логику игры на SceneGame (Компонент Model). </summary>
        /// <see> Для получения информации по сущностям перейдите в Scripts/Global/GameConfigurators/AbstractConfigurator.cs </see>
        public TetrisGame()
        {
            AbstractConfigurator configurator = DataConfigs.LoadConfigurator();

            if (configurator == null)
            {
                throw new TetrisException("Не выбран режим игры!");
            }

            _map          = configurator.CreateMap();
            _generator    = configurator.CreateGenerator();
            _factory      = configurator.CreateFactoryFigure();
            _mover        = configurator.CreateMover();
            _rotator      = configurator.CreateRotator();
            _vectorDrop   = configurator.CreateVectorDropInt();
            _delayDrop    = configurator.DelayFrameDrop();
            _obstructions = configurator.CreateObstructions();
            _stackFigures = configurator.CreateStackFigures();


            _figure = _generator.NewFigure(_factory);
        }